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Releases: BigJk/snd

v1.0.0-rc7

27 Feb 06:09
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  • feat remove spectre in favour of shoelace
  • feat spotlight button
  • feat update additional info modal
  • feat updated external printing
  • feat hide preview switch on generator page
  • fix scrollbar on windows
  • fix config not working properly on template
  • fix monaco editor breaking in certain cases

📁 File Explanation

After clicking show all X assets you will be greeted by a multitude of downloadable files. The filenames are in the format

snd-OS-ARCHITECTURE-TAGS-COMMIT_HASH.zip

Tags

Describes which additional features this file contains.

  • libusb: Contains Raw USB Printing-Support which allows S&D to send data to thermal printer on a lower level. This can be used if other connection mechanisms don't work.
  • headless: Won't open a dedicated window and allows S&D to be accessed via your normal browser. This can make sense for a raspberry pi for example.

Example

  • If you are using windows you could use: snd-windows-cae4b33.zip
  • If you are using a m2 mac you could use: snd-macos-m1-cae4b33.zip
  • and so on...

🍎 Mac Bundle

image

From now on Sales & Dungeons is distributed as a normal osx bundle, which means that there is a nice "Sales & Dungeons" application that you can drop into your applications folder just like all the other apps. There are a still a few problems at the moment because the application is not signed.

It's not opening because it's from a unverified developer

If your mac is telling you that this app is from a unverified developer you can allow it via the "Privacy & Security" settings. More info: Open a Mac app from an unidentified developer

It's not opening because the app "is damaged"

On M1, M2, etc. it can happen that the app is reported as damaged. Just copy Sales & Dungeons into your Applications folder and execute the following command to allow it to run:

xattr -d com.apple.quarantine "/Applications/Sales & Dungeons.app/"

Migrating userdata

The mac bundle will store it's data in your Documents (YOUR_USERNAME/Documents/Sales & Dungeon). If you want to migrate the data from a old version just copy the userdata folder from your old Sales & Dungeons folder to the new location (YOUR_USERNAME/Documents/Sales & Dungeon/userdata).

v1.0.0-rc6

17 Feb 09:59
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  • feat go up and being able to add favorites in file browser
  • feat pass entry name and id to templates via it.snd.id and it.snd.name
  • fix problems with the data skeleton JSON input

📁 File Explanation

After clicking show all X assets you will be greeted by a multitude of downloadable files. The filenames are in the format

snd-OS-ARCHITECTURE-TAGS-COMMIT_HASH.zip

Tags

Describes which additional features this file contains.

  • libusb: Contains Raw USB Printing-Support which allows S&D to send data to thermal printer on a lower level. This can be used if other connection mechanisms don't work.
  • headless: Won't open a dedicated window and allows S&D to be accessed via your normal browser. This can make sense for a raspberry pi for example.

Example

  • If you are using windows you could use: snd-windows-cae4b33.zip
  • If you are using a m2 mac you could use: snd-macos-m1-cae4b33.zip
  • and so on...

🍎 Mac Bundle

image

From now on Sales & Dungeons is distributed as a normal osx bundle, which means that there is a nice "Sales & Dungeons" application that you can drop into your applications folder just like all the other apps. There are a still a few problems at the moment because the application is not signed.

It's not opening because it's from a unverified developer

If your mac is telling you that this app is from a unverified developer you can allow it via the "Privacy & Security" settings. More info: Open a Mac app from an unidentified developer

It's not opening because the app "is damaged"

On M1, M2, etc. it can happen that the app is reported as damaged. Just copy Sales & Dungeons into your Applications folder and execute the following command to allow it to run:

xattr -d com.apple.quarantine "/Applications/Sales & Dungeons.app/"

Migrating userdata

The mac bundle will store it's data in your Documents (YOUR_USERNAME/Documents/Sales & Dungeon). If you want to migrate the data from a old version just copy the userdata folder from your old Sales & Dungeons folder to the new location (YOUR_USERNAME/Documents/Sales & Dungeon/userdata).

v1.0.0-rc5

09 Feb 18:57
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  • feat add threshold to dither
  • feat add empty state for pages
  • feat add 'download all' button to workshop
  • feat pass the selected data source names to templates via the sources variable
  • fix template not updated in creation
  • fix allow uppercase in author again
  • fix smaller problems in generator creation
  • fix seed the random of the nunjucks random filter

📁 File Explanation

After clicking show all X assets you will be greeted by a multitude of downloadable files. The filenames are in the format

snd-OS-ARCHITECTURE-TAGS-COMMIT_HASH.zip

Tags

Describes which additional features this file contains.

  • libusb: Contains Raw USB Printing-Support which allows S&D to send data to thermal printer on a lower level. This can be used if other connection mechanisms don't work.
  • headless: Won't open a dedicated window and allows S&D to be accessed via your normal browser. This can make sense for a raspberry pi for example.

Example

  • If you are using windows you could use: snd-windows-cae4b33.zip
  • If you are using a m2 mac you could use: snd-macos-m1-cae4b33.zip
  • and so on...

🍎 Mac Bundle

image

From now on Sales & Dungeons is distributed as a normal osx bundle, which means that there is a nice "Sales & Dungeons" application that you can drop into your applications folder just like all the other apps. There are a still a few problems at the moment because the application is not signed.

It's not opening because it's from a unverified developer

If your mac is telling you that this app is from a unverified developer you can allow it via the "Privacy & Security" settings. More info: Open a Mac app from an unidentified developer

It's not opening because the app "is damaged"

On M1, M2, etc. it can happen that the app is reported as damaged. Just copy Sales & Dungeons into your Applications folder and execute the following command to allow it to run:

xattr -d com.apple.quarantine "/Applications/Sales & Dungeons.app/"

Migrating userdata

The mac bundle will store it's data in your Documents (YOUR_USERNAME/Documents/Sales & Dungeon). If you want to migrate the data from a old version just copy the userdata folder from your old Sales & Dungeons folder to the new location (YOUR_USERNAME/Documents/Sales & Dungeon/userdata).

v1.0.0-rc4

04 Feb 13:56
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Choose a tag to compare
  • fix disable libusb auto-detach on osx to make it work again

📁 File Explanation

After clicking show all X assets you will be greeted by a multitude of downloadable files. The filenames are in the format

snd-OS-ARCHITECTURE-TAGS-COMMIT_HASH.zip

Tags

Describes which additional features this file contains.

  • libusb: Contains Raw USB Printing-Support which allows S&D to send data to thermal printer on a lower level. This can be used if other connection mechanisms don't work.
  • headless: Won't open a dedicated window and allows S&D to be accessed via your normal browser. This can make sense for a raspberry pi for example.

Example

  • If you are using windows you could use: snd-windows-cae4b33.zip
  • If you are using a m2 mac you could use: snd-macos-m1-cae4b33.zip
  • and so on...

🍎 Mac Bundle

image

From now on Sales & Dungeons is distributed as a normal osx bundle, which means that there is a nice "Sales & Dungeons" application that you can drop into your applications folder just like all the other apps. There are a still a few problems at the moment because the application is not signed.

It's not opening because it's from a unverified developer

If your mac is telling you that this app is from a unverified developer you can allow it via the "Privacy & Security" settings. More info: Open a Mac app from an unidentified developer

It's not opening because the app "is damaged"

On M1, M2, etc. it can happen that the app is reported as damaged. Just copy Sales & Dungeons into your Applications folder and execute the following command to allow it to run:

xattr -d com.apple.quarantine "/Applications/Sales & Dungeons.app/"

Migrating userdata

The mac bundle will store it's data in your Documents (YOUR_USERNAME/Documents/Sales & Dungeon). If you want to migrate the data from a old version just copy the userdata folder from your old Sales & Dungeons folder to the new location (YOUR_USERNAME/Documents/Sales & Dungeon/userdata).

v1.0.0-rc3

04 Feb 13:13
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Choose a tag to compare
  • fix some printing types not showing in settings
  • feat mac builds as app bundle
  • feat m1 libusb version

🍎 Mac Bundle

image

From now on Sales & Dungeons is distributed as a normal osx bundle, which means that there is a nice "Sales & Dungeons" application that you can drop into your applications folder just like all the other apps. There are a still a few problems at the moment because the application is not signed.

It's not opening because it's from a unverified developer

If your mac is telling you that this app is from a unverified developer you can allow it via the "Privacy & Security" settings. More info: Open a Mac app from an unidentified developer

It's not opening because the app "is damaged"

On M1, M2, etc. it can happen that the app is reported as damaged. Just copy Sales & Dungeons into your Applications folder and execute the following command to allow it to run:

xattr -d com.apple.quarantine "/Applications/Sales & Dungeons.app/"

Migrating userdata

The mac bundle will store it's data in your Documents (YOUR_USERNAME/Documents/Sales & Dungeon). If you want to migrate the data from a old version just copy the userdata folder from your old Sales & Dungeons folder to the new location (YOUR_USERNAME/Documents/Sales & Dungeon/userdata).

v1.0.0-rc2

03 Feb 20:01
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  • fix dither (<img src="" dither="1"></img>) having problems with dithering images from cross-origin domains
  • feat added support for LLM's with custom endpoint URL (e.g. local llms)

v1.0.0-rc1

17 Nov 19:41
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Test version for v1.0.0

v0.7.5

04 Jun 11:18
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  • Fix problems with API routes

v0.7.4

11 Mar 22:31
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  • Fixed global config not being properly applied before printing.

v0.7.3

23 Feb 17:52
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  • Added global configuration to templates similar to the generators
  • Improved image importing for templates and generators and added support for importing images from URL
  • Let templates wait for all AJAX requests to finish so that external APIs can be used
  • Fixed template live-sync
  • Added generator live-sync
  • Fixed websocket address in headless mode
  • Fixed CSV importing
  • Various smaller fixes