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A fork of TGStation SS13 for fluffy, roleplay-loving space explorers.

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Bird-Lounge/Skyraptor-SS13

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Skyraptor Station - A furry, roleplay-oriented TG-SS13 fork

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website N/A
Code https://github.com/Bird-Lounge/Skyraptor-SS13
Wiki N/A
Codedocs N/A
/tg/station Discord N/A
Coderbus Discord N/A

This is the codebase for a nightmare amalgamation built on top of the original /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a corporate space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Skyraptor Station is built on the basic SS13 formula, but tweaked for a more character-focused, roleplay-centric experience where stories can develop from round-to-round, all whilst still recognizing the tongue-in-cheek insanity of SS13 and being willing to poke fun at the Gods and their Fourth Wall from time to time.

DOWNLOADING

Downloading

Running on the server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

With thanks & apologies to:

  • TGStation for being the source this was forked from, and for putting up with multiple accidental nukes in PR form.
  • Skyrat Station for inspiration & inspiration for our tongue-in-cheek name, as well as a handful of sprites.
  • Daedalus Dock for being goals & reference during implementation of systems like Goonstam.
  • Goonstation for its kick-ass stamina mechanics and a handful of assets.
  • Shiptest for its beaker revamp, and proof SS13 mechanics can work very well for space exploration instead of stationside drama.

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

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A fork of TGStation SS13 for fluffy, roleplay-loving space explorers.

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