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Adjusting an AI Hit's Transform
The Hit Transform setting is located under Detection & Tags>Detection Options at the top. This tab must be open in order to see the Hit Transform gizmo.
An AI's Hit Transform used for controlling 3 important functionalities.
Usage | Description |
---|---|
Target Obstruction | The most important usage for the Hit Transform is used to determine if an AI's target is obstructed when using Ranged Combat. If the Hit Transform is too high or too low, the opposing AI may have problems detecting the AI. |
Projectile Abilities | The Hit Transform controls where an opposing AI's projectiles will hit an AI. This is helpful to ensure projectiles don't hit too low or too high and to give users more control for customization. |
Head Look Feature | The Hit transform is used to control the point that other AI will use when using the head look feature. This is helpful to ensure other AI are looking at the appropriate point of an AI. |
Adjusting the Hit Transform slider will adjust the position of the red gizmo on your AI. This is the point that is used in the above explanations.
This is used for a variety of functionality so it is important that this stays within your AI's area and its Box Collider.
3 different height examples and how other AI use the Hit Transform for the look at feature. Adjust the Hit Transform so that other AI have a height that feels natural. This is especially helpful for larger AI.
Low Hit Transform Height
Middle Hit Transform Height
High Hit Transform Height
- Version 3.0 Upgrade Guide
- Creating an AI through the Setup Manager
- Setting up an AI's Animations
- Creating Attack Animation Events
- Creating an AI Ability Object
- Applying an AI's Head Transform
- Applying an AI's Ranged Attack Transform
- Setting up an AI's Factions
- Setting up an AI's Layers and Tags
- Using the Combat Text System
- Setting up an AI's Optimization Settings
- Setting up an AI with Ragdoll Deaths
- Creating a Shooter AI
- Creating a Floating or Hovering AI
- Using Emerald AI's Built in Object Pool
- Using the Emerald AI Needs System
- Using Emerald AI with Crux Spawner
- Using Location Based Damage
- Using the Emerald AI Camera Shake System
- Setting up an Equippable and Unequippable Weapon
- Setting up Ranged Weapon Hand IK
- Using the Target Position Modifier
- Using the Built-in IK System
- Setting up Non-AI Targets
- Setting up Custom Damage with Emerald AI
- Using the Sound Detector System
- Setting up the Built in Health Bars and Name Text
- Behaviors and Confidence Levels
- Wander Types and Movement
- Using Factions and Faction Manager
- Detection Type and Target Picking
- Adjusting an AI Hit's Transform
- Enabling an AI's Debugging Tools