Setting up Non AI Targets
Non-AI targets are targets that are not Emerald AI agents or players. These can be any object that desired such as a turret, a tower, a wall, a door, etc. Below is a quick guide on setting up non-AI Targets.
First, you will need to have a custom Unity Tag for your Non-AI Target. All non-AI targets can share this tag, but it will need to be different than the Unity Tag that Emerald AI agents are using. Your Unity Layer can be the same as your Emerald AI agent's layer or it can be different. In this case, everything is sharing the default Water layer.
Next, ensure that the layer that the non-AI target is using is added on all Emerald AI agents under their Tag Options.
Lastly, ensure Use Non-AI Target is enabled on each AI that you would like targeting non-AI Targets. Ensure that you have set the Unity Tag that all non-AI targets are using within the Non-AI Tag pulldown.
- Version 3.0 Upgrade Guide
- Creating an AI through the Setup Manager
- Setting up an AI's Animations
- Creating Attack Animation Events
- Creating an AI Ability Object
- Applying an AI's Head Transform
- Applying an AI's Ranged Attack Transform
- Setting up an AI's Factions
- Setting up an AI's Layers and Tags
- Using the Combat Text System
- Setting up an AI's Optimization Settings
- Setting up an AI with Ragdoll Deaths
- Creating a Shooter AI
- Creating a Floating or Hovering AI
- Using Emerald AI's Built in Object Pool
- Using the Emerald AI Needs System
- Using Emerald AI with Crux Spawner
- Using Location Based Damage
- Using the Emerald AI Camera Shake System
- Setting up an Equippable and Unequippable Weapon
- Setting up Ranged Weapon Hand IK
- Using the Target Position Modifier
- Using the Built-in IK System
- Setting up Non-AI Targets
- Setting up Custom Damage with Emerald AI
- Using the Sound Detector System
- Setting up the Built in Health Bars and Name Text
- Behaviors and Confidence Levels
- Wander Types and Movement
- Using Factions and Faction Manager
- Detection Type and Target Picking
- Adjusting an AI Hit's Transform
- Enabling an AI's Debugging Tools