Using Emerald AI with Crux Spawner
Black Horizon Studios edited this page Oct 28, 2021
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Note: If you are using Emerald AI 3.0, you will need to import the UnityPackage "Emerald AI 3.0 Support" located in the Emerald AI 3.0 Support folder of Crux.
Emerald AI has built-in Crux support to allow Emerald AI agents to affect the Crux population system when killed. Both Emerald AI and Crux are required to utilize these features and requires each Emerald AI agent to have the Spawned with Crux feature enabled.
This can be done by going to the AI's Settings>Optimize tab and setting Spawned with Crux to Yes. This will need to be done with each Emerald AI agent that is spawned with Crux.
- Version 3.0 Upgrade Guide
- Creating an AI through the Setup Manager
- Setting up an AI's Animations
- Creating Attack Animation Events
- Creating an AI Ability Object
- Applying an AI's Head Transform
- Applying an AI's Ranged Attack Transform
- Setting up an AI's Factions
- Setting up an AI's Layers and Tags
- Using the Combat Text System
- Setting up an AI's Optimization Settings
- Setting up an AI with Ragdoll Deaths
- Creating a Shooter AI
- Creating a Floating or Hovering AI
- Using Emerald AI's Built in Object Pool
- Using the Emerald AI Needs System
- Using Emerald AI with Crux Spawner
- Using Location Based Damage
- Using the Emerald AI Camera Shake System
- Setting up an Equippable and Unequippable Weapon
- Setting up Ranged Weapon Hand IK
- Using the Target Position Modifier
- Using the Built-in IK System
- Setting up Non-AI Targets
- Setting up Custom Damage with Emerald AI
- Using the Sound Detector System
- Setting up the Built in Health Bars and Name Text
- Behaviors and Confidence Levels
- Wander Types and Movement
- Using Factions and Faction Manager
- Detection Type and Target Picking
- Adjusting an AI Hit's Transform
- Enabling an AI's Debugging Tools