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Roadmap

Blasphemer edited this page Mar 23, 2016 · 2 revisions

This is a general guideline of what the major goals for each version are. Contributions of things needed for a later version than the current goal can always be accepted, this is merely a suggestion of priority.

0.1 - Basic environment

  • Full set of textures and flats: Complete
  • Full set of music tracks: Complete

0.2 - DM preparation (Current Goal)

  • Full set of weapon graphics: Partial
    • Still needed: Weapons 1a, powered up weapons needs some particles
  • Full set of weapon sounds: Partial
  • Full set of environment/decoration sprites: Partial
    • Still needed: Lava balls from volcano (has been some work done but needs improvement), complete sprites for exploding pod
  • Full set of ambient and environmental sounds: Partial
    • Still needed: Volcano sounds

0.3 - DM ready

  • Full set of player graphics: partial, need morphed actor weapons and sprites
  • Full set of player sounds: Partial
    • Still needed: Wimpy death, Extreme death
  • Full set of artifact graphics: Partial
  • 9 deathmatch maps: Done

0.4 - SP "demo" preparation

  • Full set of non-boss monster graphics: Partial
  • Full set of non-boss monster sounds: Partial

0.5 - SP "demo"

  • Full set of graphics for first boss: None
  • Full set of sounds for first boss: None
  • 9 SP maps: Partial
  • Update story as needed

0.6 - SP Full preparation

  • Full set of graphics for second and third boss: None
  • Full set of sounds for second and third boss: None
  • 18 additional SP maps for EP 2 and EP 3

0.7 - SP Full

  • End screens for second and third episode: None
  • Map intermission screens for E1, E2, E3: None
  • Update story as needed