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# Roadmap | ||
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The goal of this project is to allow to write state management using redux in much less verbose way, especially asynchronous part -- all improvements here are directed to make it easier. | ||
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Feel free to create an issue, if you feel some feature will be helpful for a lot of users. | ||
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Last updated: 15/11/2017 | ||
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## 0.9 | ||
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- add `getData` function to `fn` arguments. It will return data of the current tile -- it will allow to avoid verbose constructions like: | ||
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```js | ||
const currentData = selectors.todos.list(getState()); | ||
// it will become | ||
const currentData = getData(); | ||
``` | ||
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## 0.10 | ||
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- add `update` parameter to the second argument of async tile action, so it will allow us to not to remove current data immediately, rather update it as soon as we have it | ||
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## 1.0 | ||
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- switch to custom property in action object, instead of the function. It will allow to use with redux-thunk in existing codebases | ||
- add support for generators -- `fn` in async tile should be able to actually execute generator functions. While it is not that helpful per se, but it allows to add niceties on top of it -- cancellation, pause/resume, etc (I think it is better to make an another library) |