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BluSunrize committed Mar 30, 2024
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7 changes: 4 additions & 3 deletions changelog.json
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{
"homepage": "https://minecraft.curseforge.com/projects/immersive-engineering",
"promos": {
"1.19.2-latest": "1.19.2-9.2.3-167",
"1.19.2-recommended": "1.19.2-9.2.3-167"
"1.19.2-latest": "1.19.2-9.2.4-170",
"1.19.2-recommended": "1.19.2-9.2.4-170"
},
"1.19.2": {
"1.19.2-9.0.0-153": "- Initial release for 1.19.2",
Expand All @@ -12,6 +12,7 @@
"1.19.2-9.2.0-162": "- All features from 8.4.0\n- Add recipes to cut wooden slabs on the sawmill (BluSunrize)\n- Change mineral veins to generate without needing to tag a biome for them (Malte)\n- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)\n- Change Revolvers to trigger Sculk sensors! (BluSunrize)\n - By default, it uses the event for fired projectiles\n - If your revolver has the \"Noise\" perk of -60% or better, it will not trigger any events\n - If your revolver has the \"Noise\" perk with a positive value, the sensors will treat it like an explosion instead\n- Add recipes for new 1,19 items (BluSunrize)\n - Mangroves can go in the sawmill\n - Mud can be made in the bottling machine\n - Moss can be grown on cobblestone in the cloche\n- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)\n- Fix IO buttons in the circuit table (Malte)\n- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)",
"1.19.2-9.2.1-164": "- Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)\n- Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)\n- Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)\n- Add sawmill recipes for treated wood (TeamSpen210) \n- Cache connection rendering at the section level rather than individual segments (Malte)\n- Improve chunk building performance by not marking all IE blocks as \"dynamicShape\" (Malte)\n- Overhaul villager trades (BluSunrize)\n - Structural Engineer:\n - Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)\n - Requires more interesting items like insulated glass and duroplast, to make \"speedrunning\" the mineral vein maps a little harder\n - Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them\n - Machinist:\n - Blueprint for crafting components is an early trade that gives good XP\n - Mostly focused on emerald-based sales of drill heads & upgrades\n - Still has the blueprint for Arc Furnace electrodes as a master trade\n - Electrician:\n - Reduced cost of tools & added screwdriver to the options\n - Removed railgun and revolver upgrades from the list\n - Experts will purchase vacuum tubes and sell electronic components\n - Master trades are tesla coil & cheap circuit backplanes\n - Outfitter:\n - Can now sell epic grabbags as well\n - Will buy tough fabric, silver and gold grit \n - Can sell some of IE's banner patterns\n- Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)\n- Change Mixer to allow faster processing, provided it has enough power (BluSunrize)\n - Can increase its speed by up to 700%!\n- Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)\n- Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)\n- Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)\n- Fix z-fighting issues on the mod workbench with rubidium (Malte)\n- Fix visual issues when inverting powered lanterns (Malte)\n- Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)\n- Fix global sound of mixer as a result of stereo audio file (Malte)\n- Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)\n- Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)\n- Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)\n- Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)\n - In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)\n- Fix mixer not rendering its contained fluid (BluSunrize)\n- Fix heavy plated shield being raised when using mainhand items (Malte)\n- Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)\n- Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)\n- Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)",
"1.19.2-9.2.2-165": "- Add Engineer Illagers (BluSunrize)\n - The Fusilier, a ranged illager carrying a railgun\n - The Commando, using a shield to protect themselves when not firing their revolver\n - The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield\n - These enemies can join raids after the player has proven themselves dangerous and technologically advanced...\n- Change Buckshot to have a chance of disabling shields (BluSunrize)\n - Works like vanilla axes\n - Was added especially to combat shield-carrying illagers\n- Fix crash with gunpowder barrels (Malte)\n - Also makes their explosion speed more consistent\n- Refresh balloon hover text when the placement offset is changed (Malte)\n- Fix particle rendering in cloche and charging station (Malte)\n- Fix fluid pipe covers not updating (Malte)\n- Fix infinite sulfur exploit from cycling blazerods (BluSunrize)\n- Fix dropping conveyor trying to \"drop\" items into blocks that have inventories, resulting in flinging (BluSunrize)\n- Translations Added/Updated: uk_ua (SKZGx)",
"1.19.2-9.2.3-167": "- Change \"Superior Weaponry\" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)\n- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)\n- Fix erroneous capability check on empty FluidStacks (Malte)\n- Fix sound issues with the Skyhook (Malte)\n- Fix IE projectiles failing to despawn (Malte)\n- Fix handling of stacked items on the Bottling Machine (Malte)\n- Fix error in recycling recipe generation (Malte)\n- Fix minor typo in External Heater manual page (Logging4J)\n- Fix steel sword not using the \"forge:tools/swords\" tag (BluSunrize)\n- Fix hemp plants not using the \"minecraft/crops\" tag (BluSunrize)\n- Fix steel and faraday armor not using \"armor\" tags (BluSunrize)\n- Fix broken animations for revolvers in the left hand (BluSunrize)\n- Fix revolver perks trying to localize at \"tier0\" (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)"
"1.19.2-9.2.3-167": "- Change \"Superior Weaponry\" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)\n- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)\n- Fix erroneous capability check on empty FluidStacks (Malte)\n- Fix sound issues with the Skyhook (Malte)\n- Fix IE projectiles failing to despawn (Malte)\n- Fix handling of stacked items on the Bottling Machine (Malte)\n- Fix error in recycling recipe generation (Malte)\n- Fix minor typo in External Heater manual page (Logging4J)\n- Fix steel sword not using the \"forge:tools/swords\" tag (BluSunrize)\n- Fix hemp plants not using the \"minecraft/crops\" tag (BluSunrize)\n- Fix steel and faraday armor not using \"armor\" tags (BluSunrize)\n- Fix broken animations for revolvers in the left hand (BluSunrize)\n- Fix revolver perks trying to localize at \"tier0\" (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)",
"1.19.2-9.2.4-170": "- Add new excavator veins for decoration blocks (voidsong-dragonfly)\n - Amethyst Crevasse, a geode vein\n - Hardened Claypan, a red sand & terracotta vein\n - Ancient Seabed, a dead coral & dripstone vein\n- Add cloche recipes to grow flowers (voidsong-dragonfly)\n- Add crusher recipes to make dyes (voidsong-dragonfly)\n- Add items directly to inventory when: (voidsong-dragonfly)\n - Cutting wires\n - Picking up fluorescent tubes, core samples or the toolbox \n- Add the plated shield to the \"forge:tools/shields\" tag (BluSunrize)\n- Change turrets to accept generic entity terms like \"Villager\" for their black/whitelist (BluSunrize)\n- Change text rendering in GUIs to be more readable (BluSunrize)\n- Change assembler to handle buckets in recipes better (BluSunrize)\n- Fix issues with multiblocks being accessed before being full formed (Malte)\n- Fix items with obj renders breaking in the AE2 inscriber\n- Fix drill overlay highlighting too many blocks (Malte)\n- Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)\n- Fix stairs and slabs not receiving item tags (BluSunrize)\n- Fix potential crash with the accumulator backpack (BluSunrize)\n- Fix output positions on the improved blastfurnace being swapped around (BluSunrize)\n- Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)\n- Fix induction charging on the accumulator backpack not working (BluSunrize)\n- Fix multiblock sounds not triggering subtitles continuously (BluSunrize)\n- Fix hemp seeds being tagged as \"rods\" (BluSunrize)\n- Fix railgun rods applying damage like a normal arrow (BluSunrize)\n- Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)\n- Fix blueprint crafting with split up ingredients (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22)"
}
}
2 changes: 1 addition & 1 deletion changelog.md
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##### Version 1.19.2-9.2.4-pre
##### Version 1.19.2-9.2.4-170
- Add new excavator veins for decoration blocks (voidsong-dragonfly)
- Amethyst Crevasse, a geode vein
- Hardened Claypan, a red sand & terracotta vein
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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -5,5 +5,5 @@ version_forge=43.2.0
version_ie=9.2.4
version_jei=11.2.0.246
version_cctweaked=1.100.10
version_buildnumber=167
version_buildnumber=170
modid=immersiveengineering
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Expand Up @@ -6,5 +6,6 @@
"1.19.2-9.2.0-162": "- All features from 8.4.0\n- Add recipes to cut wooden slabs on the sawmill (BluSunrize)\n- Change mineral veins to generate without needing to tag a biome for them (Malte)\n- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)\n- Change Revolvers to trigger Sculk sensors! (BluSunrize)\n - By default, it uses the event for fired projectiles\n - If your revolver has the \"Noise\" perk of -60% or better, it will not trigger any events\n - If your revolver has the \"Noise\" perk with a positive value, the sensors will treat it like an explosion instead\n- Add recipes for new 1,19 items (BluSunrize)\n - Mangroves can go in the sawmill\n - Mud can be made in the bottling machine\n - Moss can be grown on cobblestone in the cloche\n- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)\n- Fix IO buttons in the circuit table (Malte)\n- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)",
"1.19.2-9.2.1-164": "- Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)\n- Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)\n- Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)\n- Add sawmill recipes for treated wood (TeamSpen210) \n- Cache connection rendering at the section level rather than individual segments (Malte)\n- Improve chunk building performance by not marking all IE blocks as \"dynamicShape\" (Malte)\n- Overhaul villager trades (BluSunrize)\n - Structural Engineer:\n - Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)\n - Requires more interesting items like insulated glass and duroplast, to make \"speedrunning\" the mineral vein maps a little harder\n - Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them\n - Machinist:\n - Blueprint for crafting components is an early trade that gives good XP\n - Mostly focused on emerald-based sales of drill heads & upgrades\n - Still has the blueprint for Arc Furnace electrodes as a master trade\n - Electrician:\n - Reduced cost of tools & added screwdriver to the options\n - Removed railgun and revolver upgrades from the list\n - Experts will purchase vacuum tubes and sell electronic components\n - Master trades are tesla coil & cheap circuit backplanes\n - Outfitter:\n - Can now sell epic grabbags as well\n - Will buy tough fabric, silver and gold grit \n - Can sell some of IE's banner patterns\n- Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)\n- Change Mixer to allow faster processing, provided it has enough power (BluSunrize)\n - Can increase its speed by up to 700%!\n- Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)\n- Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)\n- Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)\n- Fix z-fighting issues on the mod workbench with rubidium (Malte)\n- Fix visual issues when inverting powered lanterns (Malte)\n- Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)\n- Fix global sound of mixer as a result of stereo audio file (Malte)\n- Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)\n- Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)\n- Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)\n- Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)\n - In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)\n- Fix mixer not rendering its contained fluid (BluSunrize)\n- Fix heavy plated shield being raised when using mainhand items (Malte)\n- Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)\n- Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)\n- Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)",
"1.19.2-9.2.2-165": "- Add Engineer Illagers (BluSunrize)\n - The Fusilier, a ranged illager carrying a railgun\n - The Commando, using a shield to protect themselves when not firing their revolver\n - The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield\n - These enemies can join raids after the player has proven themselves dangerous and technologically advanced...\n- Change Buckshot to have a chance of disabling shields (BluSunrize)\n - Works like vanilla axes\n - Was added especially to combat shield-carrying illagers\n- Fix crash with gunpowder barrels (Malte)\n - Also makes their explosion speed more consistent\n- Refresh balloon hover text when the placement offset is changed (Malte)\n- Fix particle rendering in cloche and charging station (Malte)\n- Fix fluid pipe covers not updating (Malte)\n- Fix infinite sulfur exploit from cycling blazerods (BluSunrize)\n- Fix dropping conveyor trying to \"drop\" items into blocks that have inventories, resulting in flinging (BluSunrize)\n- Translations Added/Updated: uk_ua (SKZGx)",
"1.19.2-9.2.3-167": "- Change \"Superior Weaponry\" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)\n- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)\n- Fix erroneous capability check on empty FluidStacks (Malte)\n- Fix sound issues with the Skyhook (Malte)\n- Fix IE projectiles failing to despawn (Malte)\n- Fix handling of stacked items on the Bottling Machine (Malte)\n- Fix error in recycling recipe generation (Malte)\n- Fix minor typo in External Heater manual page (Logging4J)\n- Fix steel sword not using the \"forge:tools/swords\" tag (BluSunrize)\n- Fix hemp plants not using the \"minecraft/crops\" tag (BluSunrize)\n- Fix steel and faraday armor not using \"armor\" tags (BluSunrize)\n- Fix broken animations for revolvers in the left hand (BluSunrize)\n- Fix revolver perks trying to localize at \"tier0\" (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)"
"1.19.2-9.2.3-167": "- Change \"Superior Weaponry\" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)\n- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)\n- Fix erroneous capability check on empty FluidStacks (Malte)\n- Fix sound issues with the Skyhook (Malte)\n- Fix IE projectiles failing to despawn (Malte)\n- Fix handling of stacked items on the Bottling Machine (Malte)\n- Fix error in recycling recipe generation (Malte)\n- Fix minor typo in External Heater manual page (Logging4J)\n- Fix steel sword not using the \"forge:tools/swords\" tag (BluSunrize)\n- Fix hemp plants not using the \"minecraft/crops\" tag (BluSunrize)\n- Fix steel and faraday armor not using \"armor\" tags (BluSunrize)\n- Fix broken animations for revolvers in the left hand (BluSunrize)\n- Fix revolver perks trying to localize at \"tier0\" (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)",
"1.19.2-9.2.4-170": "- Add new excavator veins for decoration blocks (voidsong-dragonfly)\n - Amethyst Crevasse, a geode vein\n - Hardened Claypan, a red sand & terracotta vein\n - Ancient Seabed, a dead coral & dripstone vein\n- Add cloche recipes to grow flowers (voidsong-dragonfly)\n- Add crusher recipes to make dyes (voidsong-dragonfly)\n- Add items directly to inventory when: (voidsong-dragonfly)\n - Cutting wires\n - Picking up fluorescent tubes, core samples or the toolbox \n- Add the plated shield to the \"forge:tools/shields\" tag (BluSunrize)\n- Change turrets to accept generic entity terms like \"Villager\" for their black/whitelist (BluSunrize)\n- Change text rendering in GUIs to be more readable (BluSunrize)\n- Change assembler to handle buckets in recipes better (BluSunrize)\n- Fix issues with multiblocks being accessed before being full formed (Malte)\n- Fix items with obj renders breaking in the AE2 inscriber\n- Fix drill overlay highlighting too many blocks (Malte)\n- Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)\n- Fix stairs and slabs not receiving item tags (BluSunrize)\n- Fix potential crash with the accumulator backpack (BluSunrize)\n- Fix output positions on the improved blastfurnace being swapped around (BluSunrize)\n- Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)\n- Fix induction charging on the accumulator backpack not working (BluSunrize)\n- Fix multiblock sounds not triggering subtitles continuously (BluSunrize)\n- Fix hemp seeds being tagged as \"rods\" (BluSunrize)\n- Fix railgun rods applying damage like a normal arrow (BluSunrize)\n- Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)\n- Fix blueprint crafting with split up ingredients (BluSunrize)\n- Translations Added/Updated: cs_cz (RomanPlayer22)"
}

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