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Performance fixes and cleanups found during terabyte volume rendering #386

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merged 1 commit into from
Mar 31, 2017
Merged

Performance fixes and cleanups found during terabyte volume rendering #386

merged 1 commit into from
Mar 31, 2017

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tribal-tec
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* Fix GL texture upload 'blocking' rendering: mmap to UVF data blocks must be
  resolved/copied first before giving it to GL; otherwise driver will load
  data and locks any other concurrent GL call
* Only upload 1 block per frame in async case to increase responsivness
* Add idle rendering state which is active if user stops interacting; otherwise
  rendering takes minLOD level to speedup interaction
* Fix reporting of cache sizes and hits
* Add linear filtering support
@chevtche chevtche merged commit 2a85bca into BlueBrain:master Mar 31, 2017
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3 participants