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Performance fixes and cleanups found during terabyte volume rendering #386

Merged
merged 1 commit into from
Mar 31, 2017
Merged

Performance fixes and cleanups found during terabyte volume rendering #386

merged 1 commit into from
Mar 31, 2017

Commits on Mar 16, 2017

  1. Performance fixes and cleanups found during terabyte volume rendering

    * Fix GL texture upload 'blocking' rendering: mmap to UVF data blocks must be
      resolved/copied first before giving it to GL; otherwise driver will load
      data and locks any other concurrent GL call
    * Only upload 1 block per frame in async case to increase responsivness
    * Add idle rendering state which is active if user stops interacting; otherwise
      rendering takes minLOD level to speedup interaction
    * Fix reporting of cache sizes and hits
    * Add linear filtering support
    tribal-tec committed Mar 16, 2017
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