Official Shade-C EVO Repository
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Latest commit 9b813c7 Feb 6, 2014 2 @oliver2s oliver2s sc_light_remove(ENTITY* ent) added
sc_light_remove(ENTITY* ent) added. This function removes the shade-c light and frees all the memory stuff.
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examples sc_light_remove(ENTITY* ent) added Feb 6, 2014
src sc_light_remove(ENTITY* ent) added Feb 6, 2014
tools Added support for deferred transparency Dec 9, 2013 Updated Apr 19, 2013


Official Shade-C EVO Repository.

Please get in contact if you want to help with the project! Even non coders might help in the form of filling the Wiki with content and tutorials.

Shade-C is an easy to use Shader Collection for Conitec 3D Gamestudio A8. It adds features such as Deferred Rendering, Bloom, Depth of Field, SSAO & SSDO, Softparticles, Realtime Shadows, Refractions and an easy to customize Ubershader.