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sc_light_remove(ENTITY* ent) added. This function removes the shade-c light and frees all the memory stuff.
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Removes Lightsdata and gets cache Free for new lights 👍
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I've found a bug (if not already seen): If no model, which has a "shade-c"-material, is rendering on the screen, the hole screen is painted into a blue color. F.E.: If I watch away with my camera, where no model is to see. :(