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Releases: BonkTurnip/LethalESP

v1.4.0

20 Jan 04:14
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  • Manticoils and docile locust bees no longer have ESP boxes
  • You can now hover over an exit or object and press delete to display a path to that location
    • press insert twice to toggle off the path

v1.3.1

25 Dec 05:38
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  • reworked the way that the player camera is found
    • no more spamming del to find the player camera
  • resolved a number of null pointer exceptions and index out of bounds exceptions

v1.3.0

24 Dec 23:05
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  • The size of the boxes now changes with the distance to the enemy/object
  • You can toggle the minicamera on and off with page down
    • insert still toggles everything on and off except for bright red enemy rendering
  • There is now an indicator for the ship location

v1.2.0

23 Dec 21:19
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  • Monsters are now rendered in full bright red so they're easier to see
  • The views of other game cameras can be selected and displayed in the top right corner
    • Use end to switch between cameras until you find the one you want
    • It is especially nice to see other players' cameras and the radar camera
  • Cleaned up the code a bit

v1.1.0

21 Dec 19:59
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v1.1.0 adds a whole slew of new features to the ESP:

  • The ESP now works on enemies, turrets, mines, and entrance/exit doors
  • A line will be drawn from the center of your screen to the location of the enemy or scrap
  • Scrap now shows up with a green box
  • Enemies show up with a red box
  • Entrance and exit doors are shown with a cyan circle
  • Refactored some code

v1.0.0

19 Dec 07:23
c0f1cf4
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The initial release of LethalESP