A super-simple framework for granting users rewards for joining your Steam group.
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README.md

SteamGroupRewardsFramework

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A super-simple framework for granting users rewards for joining your Steam group.

SteamGroupRewardsFramework is a dead-simple, FOSS framework for granting users on your Garry's Mod server rewards for joining your Steam group. It allows for recurring or one-time rewards, and is as simple as writing callback functions. It couldn't get easier and more powerful.

Table of Contents

Install

Simply clone a version of this addon to your server's addon directory. There are no external dependencies.

NOTE: On Linux hosts, Garry's Mod does not take into account capital letters in file paths. You will likely need to rename the folder you cloned to all lowercase to avoid this.

Configuration

General configuration may be found under the GENERAL SETTINGS header in lua/sgrf/config.lua. The configuration options are documented below:

  • SGRF.Config.Commands

    An array of possible chat commands to open the Steam group page. Note that these chat commands also check to see if the user has joined the Steam group upon re-entering the game, so it is best to remove any Steam group commands from other addons if possible. Set to an empty array to disable the command.

  • SGRF.Config.SteamGroup

    The group ID to check for player membership. It's the numbers (YYYYYY) in http://steamcommunity.com/gid/YYYYYY. This number can also be found in your group's "edit profile" section.

  • SGRF.Config.SteamAPIKey

    This is a Steam Community API key. You can find it at http://steamcommunity.com/dev/apikey.

Usage

Adding new rewards

To add new rewards, edit lua/sgrf/config.lua. Under the REWARDS SETTINGS header, and under SGRF.Rewards = {}, add your custom rewards. Use the following format:

SGRF.Rewards.Name = {
    OneTime   = false,
    Recurring = false,
    Callback  = function(ply)
        -- Your code goes here!
    end,
}

Structure: (all elements are required)

  • Name

    The name to give this reward. Used internally in logging messages, but is still required. To use characters not supported by Lua's . syntax, replace the period with square brackets [] and add your name between quotes ('' or "") inside them.

  • OneTime

    Designates whether or not this reward is only redeemable once (ie, if the user leaves and rejoins the group, they will not receive this reward again). Set this to true to enable this feature, or leave it as false to grant the reward every time they join.

  • Recurring

    Designates whether or not this reward is redeemable every time the user connects to the server, instead of only the first time the addon checks. Typically, rewards will only be granted when the user connects to the server for the first time after joining the Steam group, or if they join the Steam group through the in-game chat command for SGRF. Set this to true to enable this feature, or leave it as false to only grant the user the reward on the first check after the user joins.

    NOTE: Setting both OneTime and Recurring is invalid and will cause SGRF to skip the reward until the invalid state is fixed.

  • Callback

    The callback to run to handle this reward. Takes ply as a parameter, which is the player currently being rewarded.

Rewards outside of callbacks

This addon also makes use of PData. To grant rewards outside of those available in callbacks, eg PAC3 access or hook-related rewards, use the helper function SGRF.IsPlayerInGroup(ply) documented in API.

Alternatively, you may use the PData variable SGRF_InSteamGroup. NOTE, however, that Player:GetPData (annoyingly) returns strings, so you will have to check if the returned value equals the STRING 'true' if the player is in the group or the STRING 'false' if the player is not in the group.

API

Global functions

  • SGRF.RewardPlayer(ply) - SERVERSIDE

    Manually rechecks a player and rewards them accordingly. This is called on spawn, or when a player returns from using the configured Steam group commands.

    • ply - The player to check and reward (if applicable)
  • SGRF.CheckPlayer(ply, callback) - SERVERSIDE

    Manually rechecks a player's group membership status. The bulk of the processing goes on here.

    We recommend using the PData variable mentioned in Rewards outside of callbacks if you want to implement your own rewards that can't be handled by callbacks. However, if you find a use for this function, go right ahead and use it.

    • ply - The player to check
    • callback - The callback to run once operations are complete
      • ply - The player object from earlier, for convenience
  • SGRF.IsPlayerInGroup(ply) - SERVERSIDE

    Checks the given player's Steam group status with PData.

    Does not poll any external APIs, just checks the data we've already pulled. Helper function to work around PData's annoying use of strings.

    • ply - The player to check
  • SGRF.HasPlayerExhaustedReward(ply, reward) - SERVERSIDE

    Checks if the given player has exhausted the given one-time reward.

    • ply - The player to check
    • reward - The name of the reward to look for
  • SGRF.Log(channel, _str, ...) - SERVERSIDE

    Writes a log message to the server console prefixed with the given channel. Uses string.format internally.

    • channel - The channel to write to
    • _str - The string to write (may use string.format-style format strings)
    • ... - Additional arguments for string.format
  • SGRF.ColoredChatPrint(ply, ...) - SERVERSIDE

    Writes a prefixed, colored chat message to a given player's chat. Uses chat.AddText internally.

    • ply - The player to write the chat message to
    • ... - A set of Colors and strings to pass to chat.AddText
  • SGRF.ColoredChatBroadcast(...) - SERVERSIDE

    Writes a prefixed, colored chat message to every player on the server's chat. Uses chat.AddText internally.

    • ... - A set of Colors and strings to pass to chat.AddText

Maintainers

Contribute

For issues and feature suggestions, use our GitHub issues page. Verify that your bug report or suggested feature has not been submitted before first! When submitting a bug report, please be as detailed as possible. Provide any Lua errors you receive, and any information we request if necessary. Also, please be patient - the development team has personal lives, too! <3

To view all upcoming features and bugfixes, as well as past changes, see our Trello.

License

Copyright (c) Book Horse Software, 2017. Licensed under the GNU General Public License v3.0.