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The game as it was when the Ludum Dare 39 Compo concluded.
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BrodyEller committed Aug 2, 2017
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Binary file added Assets/Audio/GasCanLoss.wav
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Binary file added Assets/Audio/bu-place-of-toasters.ogg
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Binary file added Assets/City Tileset/Apartments01.png
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Binary file added Assets/City Tileset/Apartments01_Off.png
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Binary file added Assets/City Tileset/Building01.png
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Binary file added Assets/City Tileset/Building01_Off.png
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Binary file added Assets/City Tileset/Building02.png
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Binary file added Assets/City Tileset/Building02_Off.png
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Binary file added Assets/City Tileset/Building03.png
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Binary file added Assets/City Tileset/Building03_Off.png
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Binary file added Assets/City Tileset/Car01.png
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211 changes: 211 additions & 0 deletions Assets/City Tileset/CityTileset.tres
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[gd_resource type="TileSet" load_steps=25 format=1]

[ext_resource path="res://Assets/City Tileset/Grass.png" type="Texture" id=1]
[ext_resource path="res://Assets/City Tileset/House01.png" type="Texture" id=2]
[ext_resource path="res://Assets/City Tileset/Apartments01.png" type="Texture" id=3]
[ext_resource path="res://Assets/City Tileset/Apartments01_Off.png" type="Texture" id=4]
[ext_resource path="res://Assets/City Tileset/House02.png" type="Texture" id=5]
[ext_resource path="res://Assets/City Tileset/House02_Off.png" type="Texture" id=6]
[ext_resource path="res://Assets/City Tileset/Car01.png" type="Texture" id=7]
[ext_resource path="res://Assets/Images/Flag01 Animation/Flag01_0.png" type="Texture" id=8]
[ext_resource path="res://Assets/Images/Wall.png" type="Texture" id=9]
[ext_resource path="res://Assets/City Tileset/House01_Off.png" type="Texture" id=10]
[ext_resource path="res://Assets/City Tileset/RoadHorizontal.png" type="Texture" id=11]
[ext_resource path="res://Assets/City Tileset/RoadVertical.png" type="Texture" id=12]
[ext_resource path="res://Assets/City Tileset/RoadIntersection.png" type="Texture" id=13]
[ext_resource path="res://Assets/City Tileset/Building01.png" type="Texture" id=14]
[ext_resource path="res://Assets/City Tileset/Building01_Off.png" type="Texture" id=15]
[ext_resource path="res://Assets/City Tileset/Building02.png" type="Texture" id=16]
[ext_resource path="res://Assets/City Tileset/Building02_Off.png" type="Texture" id=17]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 5.89458, 5.75642 )

[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 8.02563, 7.95634 )

[sub_resource type="RectangleShape2D" id=3]

custom_solver_bias = 0.0
extents = Vector2( 5.94937, 5.84784 )

[sub_resource type="RectangleShape2D" id=4]

custom_solver_bias = 0.0
extents = Vector2( 4.06226, 7.09447 )

[sub_resource type="RectangleShape2D" id=5]

custom_solver_bias = 0.0
extents = Vector2( 8, 8 )

[sub_resource type="RectangleShape2D" id=6]

custom_solver_bias = 0.0
extents = Vector2( 7.98708, 10.1302 )

[sub_resource type="RectangleShape2D" id=7]

custom_solver_bias = 0.0
extents = Vector2( 8.13459, 15.9182 )

[resource]

0/name = "Grass"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/occluder_offset = Vector2( 8, 8 )
0/navigation_offset = Vector2( 8, 8 )
0/shape_offset = Vector2( 0, 0 )
0/shapes = [ ]
1/name = "House01"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 16, 16 )
1/occluder_offset = Vector2( 8, 8 )
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1/shape_offset = Vector2( 8, 8 )
1/shapes = [ SubResource( 1 ) ]
2/name = "House01_Off"
2/texture = ExtResource( 10 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 16, 16 )
2/occluder_offset = Vector2( 8, 8 )
2/navigation_offset = Vector2( 8, 8 )
2/shape_offset = Vector2( 0, 0 )
2/shapes = [ ]
3/name = "RoadHorizontal"
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3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
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3/occluder_offset = Vector2( 8, 8 )
3/navigation_offset = Vector2( 8, 8 )
3/shape_offset = Vector2( 0, 0 )
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4/occluder_offset = Vector2( 8, 8 )
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16/modulate = Color( 1, 1, 1, 1 )
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16/navigation_offset = Vector2( 8, 8 )
16/shape_offset = Vector2( 8, 8 )
16/shapes = [ SubResource( 5 ) ]

Binary file added Assets/City Tileset/Grass.png
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Binary file added Assets/City Tileset/House01.png
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Binary file added Assets/City Tileset/House01_Off.png
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Binary file added Assets/City Tileset/House02.png
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Binary file added Assets/City Tileset/House02_Off.png
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Binary file added Assets/City Tileset/RoadHorizontal.png
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Binary file added Assets/City Tileset/RoadIntersection.png
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Binary file added Assets/City Tileset/RoadVertical.png
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Binary file added Assets/Images/Car01.png
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Binary file added Assets/Images/Flag01 Animation/Flag01_0.png
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Binary file added Assets/Images/Flag01 Animation/Flag01_2.png
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14 changes: 14 additions & 0 deletions GoToInstructions.gd
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extends TextureButton

# class member variables go here, for example:
# var a = 2
# var b = "textvar"

func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass


func _on_PlayButton_pressed():
get_tree().change_scene("Scenes/InstructionsScene.tscn")
48 changes: 48 additions & 0 deletions LICENSE.txt
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Copyright 2017 Brody Eller

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.









Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

-- Godot Engine <https://godotengine.org>









Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0)
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