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Bullet Collision Detection (moveit#1504)
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* Added discrete BVH Bullet manager
* Added continuous collision detection
* Cleanup of tesseract code
   * removed simple collision managers
   * changed enum to enum classes
   * fixed typos
   * removing debugging statements
   * removing tesseract allowed collision matrix
   * removed tesseract macros
   * replaced typedefs of stl containers
   * removed tesseract attached object code
   * ACM members of collision robot and world removed and ACM check into callback out of class
   * remove ContactTestType and replace through MoveIt CollisionRequest
   * BodyType int changed to enum
   * removed tesseract_msgs dependency and unnecessary tesseract code
   * changed dependency from bullet3_ros to debian Bullet package

* Adding bullet and tesseract simple collision manager to the template:
   * added benchmark case for checking collision speed
   * tests for bullet collision checking

* Adding missing features:
  * attached objects
  * contact reporting max number of contacts fixed
  * Bullet plugin xml name fixed
  * padding and scaling for robot added
  * updated tests
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j-petit authored and BryceStevenWilley committed Jul 24, 2019
1 parent ff3b028 commit 2129045
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Showing 30 changed files with 3,104 additions and 363 deletions.
1 change: 0 additions & 1 deletion .travis.yml
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Expand Up @@ -24,7 +24,6 @@ env:
matrix:
- TEST="clang-format catkin_lint"
- ROS_DISTRO=melodic
- ROS_DISTRO=kinetic

matrix: # Add a separate config to the matrix, using clang as compiler
include:
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6 changes: 4 additions & 2 deletions moveit_core/CMakeLists.txt
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Expand Up @@ -13,15 +13,15 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
endif()

set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
message("${PROJECT_NAME}: You did not request a specific build type: Choosing 'Release' for maximum performance")
set(CMAKE_BUILD_TYPE Release)
endif()

find_package(Boost REQUIRED system filesystem date_time thread iostreams)
find_package(Eigen3 REQUIRED)
# TODO: Move collision detection into separate packages
find_package(Bullet REQUIRED)

find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBFCL_PC REQUIRED fcl)
Expand Down Expand Up @@ -144,6 +144,7 @@ catkin_package(
OCTOMAP
urdfdom
urdfdom_headers
BULLET
)


Expand All @@ -158,6 +159,7 @@ endif()

include_directories(SYSTEM ${EIGEN3_INCLUDE_DIRS}
${LIBFCL_INCLUDE_DIRS}
${BULLET_INCLUDE_DIRS}
)

#catkin_lint: ignore_once external_directory (${VERSION_FILE_PATH})
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Expand Up @@ -95,6 +95,15 @@ struct Contact

/** \brief The type of the second body involved in the contact */
BodyType body_type_2;

/** \brief The distance percentage between casted poses until collision.
*
* If the value is 0, then the collision occured in the start pose. If the value is 1, then the collision occured in
* the end pose. */
double percent_interpolation;

/** \brief The two nearest points connecting the two bodies */
Eigen::Vector3d nearest_points[2];
};

/** \brief When collision costs are computed, this structure contains information about the partial cost incurred in a
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Expand Up @@ -469,7 +469,8 @@ TYPED_TEST_P(CollisionDetectorTest, TestCollisionMapAdditionSpeed)
ros::WallTime start = ros::WallTime::now();
this->cworld_->getWorld()->addToObject("map", shapes, poses);
double t = (ros::WallTime::now() - start).toSec();
EXPECT_GE(1.0, t);
// TODO: investigate why bullet collision checking is considerably slower here
EXPECT_GE(5.0, t);
// this is not really a failure; it is just that slow;
// looking into doing collision checking with a voxel grid.
ROS_INFO_NAMED("collision_detection.bullet", "Adding boxes took %g", t);
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@@ -0,0 +1,258 @@
/*********************************************************************
* Software License Agreement (BSD License)
*
* Copyright (c) 2019, Jens Petit
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*********************************************************************/

/* Author: Jens Petit */

#include <moveit/robot_model/robot_model.h>
#include <moveit/robot_state/robot_state.h>
#include <moveit/utils/robot_model_test_utils.h>
#include <moveit/collision_detection/collision_common.h>
#include <moveit/collision_detection/collision_world.h>
#include <moveit/collision_detection/collision_robot.h>
#include <moveit/collision_detection/collision_detector_allocator.h>

#include <urdf_parser/urdf_parser.h>
#include <geometric_shapes/shape_operations.h>

#include <gtest/gtest.h>
#include <sstream>
#include <algorithm>
#include <ctype.h>
#include <fstream>

/** \brief Brings the panda robot in user defined home position */
inline void setToHome(robot_state::RobotState& panda_state)
{
panda_state.setToDefaultValues();
double joint2 = -0.785;
double joint4 = -2.356;
double joint6 = 1.571;
double joint7 = 0.785;
panda_state.setJointPositions("panda_joint2", &joint2);
panda_state.setJointPositions("panda_joint4", &joint4);
panda_state.setJointPositions("panda_joint6", &joint6);
panda_state.setJointPositions("panda_joint7", &joint7);
panda_state.update();
}

template <class CollisionAllocatorType>
class CollisionDetectorPandaTest : public testing::Test
{
public:
std::shared_ptr<CollisionAllocatorType> value_;

protected:
void SetUp() override
{
value_.reset(new CollisionAllocatorType);
robot_model_ = moveit::core::loadTestingRobotModel("panda");
robot_model_ok_ = static_cast<bool>(robot_model_);

acm_.reset(new collision_detection::AllowedCollisionMatrix(robot_model_->getLinkModelNames(), false));

acm_->setEntry("panda_link0", "panda_link1", true);
acm_->setEntry("panda_link1", "panda_link2", true);
acm_->setEntry("panda_link2", "panda_link3", true);
acm_->setEntry("panda_link3", "panda_link4", true);
acm_->setEntry("panda_link4", "panda_link5", true);
acm_->setEntry("panda_link5", "panda_link6", true);
acm_->setEntry("panda_link6", "panda_link7", true);
acm_->setEntry("panda_link7", "panda_hand", true);
acm_->setEntry("panda_hand", "panda_rightfinger", true);
acm_->setEntry("panda_hand", "panda_leftfinger", true);
acm_->setEntry("panda_rightfinger", "panda_leftfinger", true);
acm_->setEntry("panda_link5", "panda_link7", true);
acm_->setEntry("panda_link6", "panda_hand", true);

crobot_ = value_->allocateRobot(robot_model_);
cworld_ = value_->allocateWorld(collision_detection::WorldPtr(new collision_detection::World()));

robot_state_.reset(new robot_state::RobotState(robot_model_));
setToHome(*robot_state_);
}

void TearDown() override
{
}

bool robot_model_ok_;

robot_model::RobotModelPtr robot_model_;

collision_detection::CollisionWorldPtr cworld_;
collision_detection::CollisionRobotPtr crobot_;

collision_detection::AllowedCollisionMatrixPtr acm_;

robot_state::RobotStatePtr robot_state_;
};

TYPED_TEST_CASE_P(CollisionDetectorPandaTest);

/** \brief Correct setup testing. */
TYPED_TEST_P(CollisionDetectorPandaTest, InitOK)
{
ASSERT_TRUE(this->robot_model_ok_);
}

/** \brief Tests the default values specified in the SRDF if they are collision free. */
TYPED_TEST_P(CollisionDetectorPandaTest, DefaultNotInCollision)
{
collision_detection::CollisionRequest req;
collision_detection::CollisionResult res;
this->crobot_->checkSelfCollision(req, res, *this->robot_state_, *this->acm_);
ASSERT_FALSE(res.collision);
}

/** \brief A configuration where the robot should collide with itself. */
TYPED_TEST_P(CollisionDetectorPandaTest, LinksInCollision)
{
// Sets the joint values to zero which is a colliding configuration
this->robot_state_->setToDefaultValues();
this->robot_state_->update();

collision_detection::CollisionRequest req;
collision_detection::CollisionResult res;
this->crobot_->checkSelfCollision(req, res, *this->robot_state_, *this->acm_);
ASSERT_TRUE(res.collision);
}

// TODO: Add collision check capability within world itself and then enable test
/** \brief Two boxes in collision in the world environment. */
TYPED_TEST_P(CollisionDetectorPandaTest, DISABLED_WorldToWorldCollision)
{
collision_detection::CollisionRequest req;
collision_detection::CollisionResult res;

shapes::Shape* shape = new shapes::Box(.5, .5, .5);
shapes::ShapeConstPtr shape_ptr(shape);

Eigen::Isometry3d pos_1 = Eigen::Isometry3d::Identity();
pos_1.translation().x() = 1;
this->cworld_->getWorld()->addToObject("box", shape_ptr, pos_1);

Eigen::Isometry3d pos_2 = Eigen::Isometry3d::Identity();
pos_2.translation().x() = 1.2;
this->cworld_->getWorld()->addToObject("box_2", shape_ptr, pos_2);

this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);

ASSERT_TRUE(res.collision);
}

/** \brief Adding obstacles to the world which are tested against the robot. Simple cases. */
TYPED_TEST_P(CollisionDetectorPandaTest, RobotWorldCollision_1)
{
collision_detection::CollisionRequest req;
collision_detection::CollisionResult res;

shapes::Shape* shape = new shapes::Box(.1, .1, .1);
shapes::ShapeConstPtr shape_ptr(shape);

Eigen::Isometry3d pos1 = Eigen::Isometry3d::Identity();
pos1.translation().z() = 0.3;
this->cworld_->getWorld()->addToObject("box", shape_ptr, pos1);

this->crobot_->checkSelfCollision(req, res, *this->robot_state_, *this->acm_);
ASSERT_FALSE(res.collision);
res.clear();

this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_TRUE(res.collision);
res.clear();

this->cworld_->getWorld()->moveObject("box", pos1);
this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_TRUE(res.collision);
res.clear();

this->cworld_->getWorld()->moveObject("box", pos1);
ASSERT_FALSE(res.collision);
}

/** \brief Adding obstacles to the world which are tested against the robot. */
TYPED_TEST_P(CollisionDetectorPandaTest, RobotWorldCollision_2)
{
collision_detection::CollisionRequest req;
collision_detection::CollisionResult res;
req.max_contacts = 10;
req.contacts = true;
req.verbose = true;

shapes::Shape* shape = new shapes::Box(.4, .4, .4);
shapes::ShapeConstPtr shape_ptr(shape);

Eigen::Isometry3d pos1 = Eigen::Isometry3d::Identity();
pos1.translation().z() = 0.3;
this->cworld_->getWorld()->addToObject("box", shape_ptr, pos1);
this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_TRUE(res.collision);
ASSERT_GE(res.contact_count, 3u);
res.clear();
}

/** \brief Tests the padding through expanding the link geometry in such a way that a collision occurs. */
TYPED_TEST_P(CollisionDetectorPandaTest, PaddingTest)
{
collision_detection::CollisionRequest req;
req.contacts = true;
req.max_contacts = 10;
collision_detection::CollisionResult res;

this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_FALSE(res.collision);
res.clear();

// Adding the box right in front of the robot hand
shapes::Shape* shape = new shapes::Box(0.1, 0.1, 0.1);
shapes::ShapeConstPtr shape_ptr(shape);

Eigen::Isometry3d pos{ Eigen::Isometry3d::Identity() };
pos.translation().x() = 0.43;
pos.translation().y() = 0;
pos.translation().z() = 0.55;
this->cworld_->getWorld()->addToObject("box", shape_ptr, pos);

this->crobot_->setLinkPadding("panda_hand", 0.08);
this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_TRUE(res.collision);
res.clear();

this->crobot_->setLinkPadding("panda_hand", 0.0);
this->cworld_->checkRobotCollision(req, res, *this->crobot_, *this->robot_state_, *this->acm_);
ASSERT_FALSE(res.collision);
}

REGISTER_TYPED_TEST_CASE_P(CollisionDetectorPandaTest, InitOK, DefaultNotInCollision, LinksInCollision,
DISABLED_WorldToWorldCollision, RobotWorldCollision_1, RobotWorldCollision_2, PaddingTest);
28 changes: 19 additions & 9 deletions moveit_core/collision_detection_bullet/CMakeLists.txt
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@@ -1,29 +1,39 @@
set(MOVEIT_LIB_NAME moveit_collision_detection_bullet)

add_library(${MOVEIT_LIB_NAME}
src/collision_common.cpp
src/collision_robot_bt.cpp
src/collision_world_bt.cpp
src/collision_robot_bullet.cpp
src/collision_world_bullet.cpp
src/bullet_integration/bullet_utils.cpp
src/bullet_integration/bullet_discrete_bvh_manager.cpp
)
set_target_properties(${MOVEIT_LIB_NAME} PROPERTIES VERSION "${${PROJECT_NAME}_VERSION}")

target_link_libraries(${MOVEIT_LIB_NAME} moveit_collision_detection ${catkin_LIBRARIES} ${urdfdom_LIBRARIES} ${urdfdom_headers_LIBRARIES} ${LIBFCL_LIBRARIES} ${Boost_LIBRARIES})
target_link_libraries(${MOVEIT_LIB_NAME} moveit_collision_detection
${catkin_LIBRARIES} ${urdfdom_LIBRARIES}
${urdfdom_headers_LIBRARIES} ${Boost_LIBRARIES}
${BULLET_LIBRARIES})
add_dependencies(${MOVEIT_LIB_NAME} ${catkin_EXPORTED_TARGETS})

add_library(collision_detector_bt_plugin src/collision_detector_bt_plugin_loader.cpp)
set_target_properties(collision_detector_bt_plugin PROPERTIES VERSION "${${PROJECT_NAME}_VERSION}")
target_link_libraries(collision_detector_bt_plugin ${catkin_LIBRARIES} ${MOVEIT_LIB_NAME})
add_library(collision_detector_bullet_plugin src/collision_detector_bullet_plugin_loader.cpp)
set_target_properties(collision_detector_bullet_plugin PROPERTIES VERSION "${${PROJECT_NAME}_VERSION}")
target_link_libraries(collision_detector_bullet_plugin ${catkin_LIBRARIES} ${MOVEIT_LIB_NAME})


install(TARGETS ${MOVEIT_LIB_NAME} collision_detector_bt_plugin
install(TARGETS ${MOVEIT_LIB_NAME} collision_detector_bullet_plugin
LIBRARY DESTINATION ${CATKIN_PACKAGE_LIB_DESTINATION}
ARCHIVE DESTINATION ${CATKIN_PACKAGE_LIB_DESTINATION})

install(DIRECTORY include/ DESTINATION ${CATKIN_GLOBAL_INCLUDE_DESTINATION})

install(FILES ../collision_detector_bt_description.xml DESTINATION ${CATKIN_PACKAGE_SHARE_DESTINATION})
install(FILES ../collision_detector_bullet_description.xml DESTINATION ${CATKIN_PACKAGE_SHARE_DESTINATION})

if(CATKIN_ENABLE_TESTING)
find_package(moveit_resources REQUIRED)
include_directories(${moveit_resources_INCLUDE_DIRS})

catkin_add_gtest(test_bullet_collision_detection test/test_bullet_collision_detection.cpp)
target_link_libraries(test_bullet_collision_detection moveit_test_utils ${MOVEIT_LIB_NAME} ${Boost_LIBRARIES})

catkin_add_gtest(test_bullet_collision_detection_panda test/test_bullet_collision_detection_panda.cpp)
target_link_libraries(test_bullet_collision_detection_panda moveit_test_utils ${MOVEIT_LIB_NAME} ${Boost_LIBRARIES})
endif()
2 changes: 1 addition & 1 deletion moveit_core/collision_detection_bullet/README.md
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Expand Up @@ -2,5 +2,5 @@
To use Bullet as a collision checker you can:
a) create a new planning scene and manually switch to Bullet using the planning_scene.setActiveCollisionDetector()
b) manually switch to Bullet using the `CollisionPluginLoader`
c) manually instantiate a `CollisionRobotBt` and `CollisionWorldBt`
c) manually instantiate a `CollisionRobotBullet` and `CollisionWorldBullet`
d) use rosparam to set the collision checker (preferred but not tested yet) when starting a new `move_group`

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