An implementation of Ray Tracing in One Weekend and Ray Tracing: The Next Week in 2.1 kLoC of Rust.
- Basic textures, materials, objects and transformations
- Simple BVH for object organization
- Naive one-line pixel-level parallelism
- Trivial macro- and generic-based static dispatches
- Childish interactive GUI (see
interactive
branch)
- SIMD support
- PDF support