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[Bleeding] Added EntityShootBowEvent. Thanks Zeerix.
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81
src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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package org.bukkit.event.entity; | ||
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import org.bukkit.entity.Entity; | ||
import org.bukkit.entity.LivingEntity; | ||
import org.bukkit.entity.Projectile; | ||
import org.bukkit.event.Cancellable; | ||
import org.bukkit.event.HandlerList; | ||
import org.bukkit.inventory.ItemStack; | ||
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/** | ||
* Called when a LivingEntity shoots a bow firing an arrow | ||
*/ | ||
@SuppressWarnings("serial") | ||
public class EntityShootBowEvent extends EntityEvent implements Cancellable { | ||
private static final HandlerList handlers = new HandlerList(); | ||
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private ItemStack bow; | ||
private Entity projectile; | ||
private float force; | ||
private boolean cancelled; | ||
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public EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force) { | ||
super(Type.ENTITY_SHOOT_BOW, shooter); | ||
this.bow = bow; | ||
this.projectile = projectile; | ||
this.force = force; | ||
} | ||
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/** | ||
* Gets the bow ItemStack used to fire the arrow; is null if the shooter is a skeleton | ||
* | ||
* @return the bow involved in this event, or null | ||
*/ | ||
public ItemStack getBow() { | ||
return bow; | ||
} | ||
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/** | ||
* Gets the projectile which will be launched by this event | ||
* | ||
* @return the launched projectile | ||
*/ | ||
public Entity getProjectile() { | ||
return projectile; | ||
} | ||
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/** | ||
* Replaces the projectile which will be launched | ||
* | ||
* @param projectile the new projectile | ||
*/ | ||
public void setProjectile(Entity projectile) { | ||
this.projectile = projectile; | ||
} | ||
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/** | ||
* Gets the force the arrow was launched with | ||
* | ||
* @return bow shooting force, up to 1.0 | ||
*/ | ||
public float getForce() { | ||
return force; | ||
} | ||
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public boolean isCancelled() { | ||
return cancelled; | ||
} | ||
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public void setCancelled(boolean cancel) { | ||
cancelled = cancel; | ||
} | ||
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@Override | ||
public HandlerList getHandlers() { | ||
return handlers; | ||
} | ||
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public static HandlerList getHandlerList() { | ||
return handlers; | ||
} | ||
} |
d57776f
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You're missing
in JavaPluginLoader. Otherwise there was no need to add it to PlayerListener.