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Add threat level indicators for monsters
Webtiles and console both have a monster list at the bottom-right of the screen which lists all monsters in view color-coded by rough threat level. Many players have expressed a desire for something similar in offline tiles, to provide always-visible indicators of the threat levels of all enemies in view. This commit adds translucent colored backgrounds -- dark grey, light grey, yellow, and red -- to indicate trivial, easy, tough, and nasty monsters respectively. Additionally, these indicators are configurable with a new option in the options file, "tile_show_threat_levels" with valid values being any set of 'trivial', 'easy', 'tough' and 'nasty'. Each type of indicator can be independently enabled or disabled by including or omitting it in the option file line. For example, the following... "tile_show_threat_levels = tough nasty" ...will show only yellow (tough) and red (nasty) threat indicators. This patch was mostly written by GnarledBeach in PR crawl#1120. I picked it up and added webtiles support, plus squashed some trivial commits.
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