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Releases: CCSI-CSSI/MuseOpenIG

Release of the MuseOpenIG V2.0.7

16 May 19:59
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16 May 2018, version 2.0.7

  • Replaced the LSPSM with VDSM in the F+ plugin, updated SilverLining and Triton plugins
    to run with current packages as of this date. Sent in from NickTrajce for all OIG users
  • corrected some spelling and line ending off screen issues on the on-screen help.
  • added path for Linux uses to the resources directory in the Plugin-OSGParticleeffects
  • corrected spelling of the continuous_smoke.rgb texture in the Plugin-OSGParticleeffects CGR
  • Commented out to allow smoke trails to be white until we can fix whatever the shader issue
    is at the moment in the Plugin-OSGParticleeffects.. CGR for NICK
    This comment is in the file so it will be easy to find once the shader issue is resolved.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Check for validity of an entity before adding light to it.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Caching based on full pathname is not reliable as the same models can
    on occasion be loaded from a different folder, which would cause them
    to be reloaded when using the full pathname. Using only the models
    filename now with no path information.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Ensure caching of subentites are handled properly so that they
    only get loaded once now.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Fixed bug where an enity that is unbound from its parent was not
    added to the scene as its own super entity.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Fixed crash when using large paged databases with lots of lights
    Sent in from NickTrajce for all OIG users to take advantage of.
  • New "lpb" LightPointsBrightnessCommand, adjust lightpoint brightness
    by name via commandline.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Mark terrain to only receive shadows. This gives a nice performance boost.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Some misc fixes in the TCPServer to get it working better.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • New Red Crash Screen added to OpenIG that can be displayed utilizing the two new
    commands -- turnoncrashscreen TextToBeDisplayedOnCrashScreen -- turnoffcrashscreen
  • Fixed what appeared to be a network transfer issue with commands being repeated, but
    actually ended up being an issue with the malloc not clearing the memory buffer used
    for the network data and the stale data left in this memory location was apparently
    being re-read sometimes as new incoming commands. Changed malloc to calloc to clear
    buffer and the issue appears to have been resolved, was affecting Linux for sure
    unclear if any other systems were affected.
  • Brought unbindeffect and removeeffect out to the external command line so that they
    can be used over the network on effects.

Release of the MuseOpenIG V2.0.6a

29 Mar 19:52
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  • Two new files that were added to the Library-Protocol library as part of the 2.0.6 release were inadvertently left out of the Library-Protocol.pro when the release was committed and finalized on GitHub. This caused anyone who is using qmake to build OpenIG to fail during the compile process of the Simulation project
    section of OpenIG. The DeadReckonEntityState.cpp and DeadReckonEntityState.h files have now been added to the Library-Protocol.pro file. Qmake builds should now complete successfully.

Release of the MuseOpenIG V2.0.6

20 Mar 13:31
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  • Introduction of DeadReckonEntityState packet that caries only entity ID, and
    positional and orientational velocities. Much thinner packet then the EntityState
    that will allow the host to send updates for more entities in one network frame,
    or spread the updates of dozen entities thru more then one network frame

  • Update in the Simulation project to use simple Dead Reckoning on the HOST and the
    IG side. This works in combination of sending EntityState (which contains the whole
    entity Matrix) at the beginning (thus the IG needs to run before the HOST) for initial
    positioning and after updating the entities with the new DeadReckonEntityState. The
    Client plugin that is responsible for OpenIG UDP communication with the HOST can be
    configured in it's xml file to use this feature or to work as before relying only on
    use of EntityState packets

  • Fix minor bug in CMake build of Simulation project where it would not find the
    installed OpenIG include files on case-sensitive systems such as Linux...

Release of the MuseOpenIG V2.0.5

24 Feb 16:41
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22 Feb 2017, version 2.0.5

  • Turn of osgShadows until the OSG users have time to fix some of the issues present
    in their shadowing system.
  • Moved looping demo cloud layers to new iitsec.txt file so we do not take time
    away from loading the standard/normal A320 demo.
  • Anti-collision lights on A320 were changed a bit to show more light on the
    terrain, to include the red lower center light on the fuselage and wing tip
    strobes. NOTE: This requires the user to copy the new version of the
    Plugin-ModelComposition/DataFiles/a320.ive.xml file into the directory that
    contains their a320.ive model, which varies depending on their installation.
    On Windows binary installations the updated a320.ive.xml file can be found
    in the installdir/bin/UpdatedMiscDatafiles directory.

Release of the MuseOpenIG V2.0.4

22 Nov 21:01
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22 Nov 2016, Release - 2.0.4

  • Camel case file naming convention as in OSG, osgearth, SilverLining, Triton and bunch of other modern software projects.
    The file names were lowercase since the start of the project was on Linux with QtCreator. Now it matches the known
    opensource standards
  • Core-OpenIG openig.h/cpp renamed to Engine.h/cpp. It is unobvious the file name to be different then the contained class
  • Core-Base/Attributes.h renamed to Types.h - this was also due historical reasons from the time where this file was
    containing only the Attributes struct before adding more stuff into
  • Small optimization for F+
  • Use of upper case only commands across all the CMakeLists.txt .. it was mixed lower/upper from copying code
  • Fixed few build scripts to get clean build on Windows removed ccl.lib and instead used the variables from the
    CMake macros - ${CCL_LIBRARY}
  • SilverLining plugin has some new commands: createcloudfile, loadcloudfile, removecloudfile and enableclouds. These new commands
    are used to create a cloud layer and save it to a file at start of the OpenIG application so that you can use the loadcloudfile
    command later during realtime and not have as long of a delay before the clouds are loaded into the SL atmosphere. To even make this
    faster you can load the clouds into the SL amosphere already disabled, then just re-enable them when you want them visible.
    The enable happens almost immediately. This is the purpose of the new enableclouds command, using it you can disable or enable a
    cloud layer from showing on your scene. Once the layer is disabled, it no longer cause a performance hit within your application,
    its like it is not there at all. The enableclouds command just requires the OIG ID number of the cloud layer and a true or false.
    We also added an optional enable argument to the current addclouds command, which can be used to load the cloud layer enabled or
    disabled now using true/false as the new argument at the end of the argument list, true being the layer is enabled and visible.
  • NickT - fixed a bug in the lightenable command that dealt with lights that are animated/pulsing and would not turn off. These
    animaged lights now turn on/off correctly via the enablelight command.
  • Updated Sundogs SilverLining to 4.073 and Triton to 3.76 for the Windows binary release, these releases contain bug fixes and some
    performance increases.
  • Remove Plugin-Muse as it was confusing some users since it will not compile due to missing some proprietary include files and libs.
    It was only meant to serve as an example plugin.
  • The Dataset binaries that go with this binary release have also been updated due to some changes in a few of the models xml config
    files.
  • This release has been tested on Windows 7 with VS2013 SP3 and QT5.4.2 and on OpenSuSE 64bit Linux 13.2, Qt 5.4.2 and the latest GCC
    compiler and linker as of this release. The Windows binary installers were built with the just referenced packages.

Release of the MuseOpenIG V2.0.3

13 Oct 17:19
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12 Oct 2016, version 2.0.3

  • Merge in parts of a bugfix from pull request #5 & #6 on OpenIG on GitHub from jenglish.
    Change the UDP network formally it was hard-coded to only send out broadcast messages.
    Using the libOpenIG-Plugin-Networking.so.xml file directives you can now send out
    broadcast messages or send out non-broadcast messages as well. This was also suggested
    in the same pull request #6 on the OpenIG GitHub repository, but that code was modified
    to allow use of the libOpenIG-Plugin-Networking.so.xml file as mentioned above to configure
    the transfer required.
  • Artistic changes to the SilverLining sky for the A320 demo.
  • Some other misc changes in the OpenIG Core in preparation for requested non-public plugin code updates.

Release of the MuseOpenIG V2.0.2

06 Jul 19:20
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06 Jul 2016, version 2.0.2

  • New "date" command added to command line command list to set the simulation date. This affects how
    Silverlining displays its atmospherics, sun, moon, stars, etc..

  • New "location" command to set Latitude and longitude, right now mainly for the SilverLining Plugin. The
    latitude and longitude settings can also be set in the SilverLining plugins XML datafile, along with
    the timezone value. Between this and the new date command above it allows Silverlining to be more accurate
    in its representation of the atmosphere at the location specified.

  • New "utc" command, when used this sets the simulation time to timezone 0(UTC) and resets the simulation time
    to that input with this new command.

  • New Simulation project consisting of 3 sample applications and one sample plugin. The applications are:

    Sample Image Generator - driven by a host over UDP - simply moving an entity clamped on a terrain. It uses
    the sample Plugin that listen on the network for UDP packets from the Host using sample Protocol
    TerrainQueriesServer - sample TCP server that provides HOT (Height of Terrain) and LOS (Line of Sight)
    queries and send responses to the Host
    Host - sample host that talks to the Terrain Queries Server for HAT and LOS and drives the scene in the
    Image Generator.

    And the sample Plugin for the sample Image Generator for the Networking - to fit the OpenIG design.

    This "simulation suite" is for fast start and the users are free to extend with features they wish

  • New CIGI Plugin. Very simple plugin that implements very basics packets from CIGI using the Boeing CIGI Class Library.
    Works together with the Application-Earth based on osgearth and was tested with the CIGI Host Emulator.
    http://cigi.sourceforge.net/products.php

  • Updates in the ImageGenerator interface with features to bind/update/unbind entities to the camera

  • Better visual look of the SilverLining sky by using the simple-sky - setting in the SilverLining.config together
    with some Gamma settings. Slowes down the performance but looks impresive. If you chase performance then dont
    use this

  • The Sample Networking plugin was removed from the Application-Bullet demo due to the new simulation project
    that demonstrates better the networking in OpenIG. Now works only in standalone to present the osgBullet integration
    in OpenIG

  • Sundog's Silverlining revision 4.051 tested against this release of OpenIG

  • Sundog's Triton revision 3.59 tested against this release of OpenIG

Known issues(bugs) fixed in this release:

Public GitHub issue list
Issue #2: (fixed) F+ lights attached for entities are not computing the screen space direction/position properly during flight/moving
Issue #3: (fixed) The CameraManipulator inherited from the TrackballManipulator can zoom out indefinitely
Issue #4: (fixed) F+ lighting system is not working properly with only the Sun or Moon light source present in the scene
Work around is to have at least one F+ light in the scene

Local Development Repository issue list
Issue #A: (fixed) Triton visibility on the water not workng properly
Issue #B: (fixed) Silverlinings GL shaders are failing to compile due to our custom SL UserFunction shader changes
Issue #C: (fixed) A320 Demo model landing lights do not visually turn off
Issue #D: (fixed) LogZ, F+ flag toggle not working right
Issue #E: (fixed) SilverLining lensflare broken -fixed as a result of issue #B
Issue #F: (fixed) new Cigi plugin fails to compile on Linux

Some other misc things were fixed as well that were discovered during testing and developement.

Release of the MuseOpenIG V2.0.1

29 Mar 16:52
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Known issues:
Issue #3: The CameraManipulator inherited from the TrackballManipulator can zoom out indefinitely
Issue #4: F+ lighting system is not working properly with only the Sun or Moon light source present in the scene
Work around is to have at least one F+ light in the scene
These issues are scheduled to be fixed in one of the next release

Updates in this release:

  • Added new Mersive(tm), blending and warping support via the new Plugin-Mersive
  • Re-factored and faster F+, also fix for the F+ lights artifacts
  • Support for multiple views and sharing the OpenIG scene across these views
  • Added back the SimpleLighting plugin - might be handy for MacOS users
    since we are still working on F+ to make it run on MacOS which seams to
    be an OSG issue
  • Along with the SimpleLighting plugin added support for simple 'psudo'
    sensors for EO and IR (really very simple implementation of these)
  • Fixed the RenderBins of lights with sprites and clouds

Release of the MuseOpenIG V2.0.0

12 Feb 21:00
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Known issues:

Issue #2: F+ lights attached for entities are not computing the screen space direction/position properly when moving

Issue #3: The CameraManipulator inherited from the TrackballManipulator can zoom out indefinitely

Issue #4: F+ lighting system is not working properly with only the Sun or Moon light source present in the scene

all three issues are scheduled to be fixed in release 2.0.1

Updates in this release:

  • added support for Normal Mapping

  • changed the headers for deployment for the SDK to include
    OPENIG_SDK define. All client code that will use OpenIG from
    the installed headers will need to include -DOPENIG_SDK

  • Refactored the whole code base to use nested namespaces.
    different library names and few different classes

    = namespaces =

    • All the code is now under the namespace of OpenIG
    • Core libs have nested namespace with the name of the library
    • Library libs (Bullet, Networking and Graphics) libs have nested name of the
      name of the library under a common nested namespace OpenIG::Library
    • Plugins libs are under nested namespace OpenIG::Plugins

    = libs =
    IgCore is renamed to Core-Base (in the install SDK it is OpenIG-Base)
    IgPluginCore is renamed to Core-PluginBase (in the install SDK it is OpenIG-PluginBase)
    OpenIG is renamed to Core-OpenIG (in the install SDK it is OpenIG-Engine)

    = plugins =
    All plugins are being renames from IgPlugin-NameOfThePlugin to
    OpenIG-Plugin-NameOfThePlugin. Also the default path for plugins
    has been renamed from igplugins to plugins

    = classes =
    The only class that was renamed is the igcore::OpenIG class from the
    old OpenIG lib. Now it is OpenIG::Engine, in the Core-OpenIG lib
    (OpenIG-Engine in the install SDK)

    = examples =
    The executables are following the name pattern of openig-demo-*

  • Minimal version of Sundog's SilverLining SDK is Version 4.040 January 12, 2016

  • Added USE_FORWARDPLUS_LIGHTING #define in SilverLining and Triton
    fragment user shaders to turn on/off the F+ lighting on the clouds
    and water

  • Added new IgPlugin-UI
    This plugin is in its early stages and its being designed
    as a GUI interface for all of the xml datafiles that are
    part of OpenIG's setup and control and not only. This plug-in is
    based on the opensource MyGui cross-platform set oflibraries.
    Available for download at: https://github.com/MyGUI/mygui

  • Added Graphics library needed for the Forward+ lighting implementation

  • Added Forward+ lighting that is default for OpenIG since now.
    Also it supports Sundog Softwares Silverlining and Triton SDK packages.
    This involved removal of some of the previous lighting plug-ins
    and replacing them all with the new IgPlugin-ForwardPlusLighting.
    Plugins removed:
    IgPlugin-Lighting
    IgPlugin-SimpleLighting

  • Added LightsControl plugin that supress the
    IgPlugin-RunwayLights and IgPlugin-RunwayControl plugins.
    This plugin works with lights on a runway, convert the
    runway lights into F+ lights and manage multi-switches
    on runwyas.

  • Removed the IgPlugin-TimeOfDayBasedMaterial

  • Added Packet Factory singleton for cleaner and easier Packet
    construction based on an opcode. Modified the Sample IgPlugin-Networking
    to use this new feature

  • Updated Sundogs SilverLining to version 4.042 -- this revision is currently required
    for use with our Forward+ lighting system and SilverLining clouds, etc..

  • Updated Sundogs Triton to version 3.51 -- this revision is currently required
    for use with our Forward+ lighting system and Triton

Release of the MuseOpenIG V1.2.0

09 Oct 19:25
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  • Added support for TCP/IP and UDP Network transfers between
    a host and the OpenIG through the new library IgLib-Network
    and the new IgPlugin-Networking Plugin. These API's are
    designed as generic interfaces, to be able to support
    just about any network protocol required. For example
    the CIGI protocol is one that is being added using this
    new library and plugin and should at least be partially
    supported in a future release. Timing of the network
    transfers is based on the framerate of the monitor you
    are running on. Best results can be obtained if you
    ensure your MASTER and SLAVES are using the same
    VSYNC rate on their respective monitors. This new
    plugin can be tested/demonstrated using the OpenIG Bullet
    demo, which has the Network added to its running configuration
    already.

    The user simply needs to modify the appropriate
    copy of the libIgPlugin-Networking.so.xml config file.
    It resides in the IgPlugin-Networking plugin directory
    before installation. You need ONE MASTER and as many
    SLAVES as you want to configure. This file is
    responsible for all network configuration parameters.
    You modify it for local and server/client IP addresses,
    whether you are using the TCP or UDP protocol, etc...

  • Added support for Sundog's Triton ocean SDK version 3.38,
    through the OpenIG's IgPlugin-Triton plugin. Tritons
    userfunctions shaders where modified to support OpenIG's new
    logarithmic depth buffer and OIG's gl lighting functions.
    So if you have a database that has bathymetric data in it
    you should be able to load the Triton plugin and use it
    with your database. We will be providing a sample Triton
    capable database in an update of the OpenIG datasets in
    the near future to demostrate these new features.

  • OpenIG was modified to support a logarithmic depth buffer
    Z-buffer implementation, which allows for better support of Triton
    in OpenIG, especially in areas where the water is very shallow.

  • Updated Sundogs SilverLining plugin to support version 4.024
    as well changes to SilverLining's userfunction shaders for
    the new logarithmic depth buffer implementation.

  • Added new updateclouds command to cli, was already in the
    C++ API

  • Minor changes to Cmake configuration files, they should
    now find the required dependencies better. We also
    added some of the "Extra" files to the files that will
    be listed in an IDE when using one for development to make
    them easier to open and modify as necessary.

  • The OpenIG core was changed from a delayed entity
    addition/removal/reload process in the ViewerOperation,
    to one where they are now managed directly in their respective calls.
    (See: openig::OpenIG::addEntity or openig::OpenIG::removeEntity)

  • The Muse OpenIG installer now checks to see if there is already
    a copy of it innstalled. If there is, it asks the user to uninstall
    the previous copy before installing the new one.

  • The Muse OpenIG installer now checks to see if the redistributable
    VC libraries package is installed already before just installing it
    again. If not it runs the installer, if it is already installed it
    just skips this step and proceeds with the rest of the Muse OpenIG
    installer.