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OS keypad scanning doesn't behave like on HW #259
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Let's try to add this to 1.1 :) |
This is the program's fault because the os interrupt handler changes the scanning mode. On the other hand, not sure why exactly behavior differs from HW. |
issue title/content reworded, as it had incorrect assumptions. |
BTW, here's a much simpler repro that never touches continuous mode: keywatch.zip ( |
wut |
jacobly0
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Oct 20, 2018
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I just happened to try https://usercontent.irccloud-cdn.com/file/J3zZLVEQ/MANDRAGO.8xp .
And contrary to the real calc where everything is fine (just tested again to be sure), whenever a key is pressed in CEmu, it behaves as if the user was holding it.
By the way, it turns out that this also wasn't working in CEmu v1.0. So, it looks like this wasn't really much of a blocking issue in the past or we'd have gotten complaints earlier... I guess it can "not be" a blocking issue this time as well...
Note: the game source that deals with that is:
And we have:
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