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implement transform.scale2x, moveit and liquid examples work
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/* | ||
pygame - Python Game Library | ||
Copyright (C) 2000-2001 Pete Shinners | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Library General Public | ||
License as published by the Free Software Foundation; either | ||
version 2 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Library General Public License for more details. | ||
You should have received a copy of the GNU Library General Public | ||
License along with this library; if not, write to the Free | ||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
Pete Shinners | ||
pete@shinners.org | ||
*/ | ||
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/* | ||
This implements the AdvanceMAME Scale2x feature found on this page, | ||
http://advancemame.sourceforge.net/scale2x.html | ||
It is an incredibly simple and powerful image doubling routine that does | ||
an astonishing job of doubling game graphic data while interpolating out | ||
the jaggies. Congrats to the AdvanceMAME team, I'm very impressed and | ||
surprised with this code! | ||
*/ | ||
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#define MAX(a,b) (((a) > (b)) ? (a) : (b)) | ||
// already defined | ||
//#define MIN(a,b) (((a) < (b)) ? (a) : (b)) | ||
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#define READINT24(x) ((x)[0]<<16 | (x)[1]<<8 | (x)[2]) | ||
#define WRITEINT24(x, i) {(x)[0]=i>>16; (x)[1]=(i>>8)&0xff; x[2]=i&0xff; } | ||
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/* | ||
this requires a destination surface already setup to be twice as | ||
large as the source. oh, and formats must match too. this will just | ||
blindly assume you didn't flounder. | ||
*/ | ||
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void scale2x(SDL_Surface *src, SDL_Surface *dst) | ||
{ | ||
int looph, loopw; | ||
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Uint8* srcpix = (Uint8*)src->pixels; | ||
Uint8* dstpix = (Uint8*)dst->pixels; | ||
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const int srcpitch = src->pitch; | ||
const int dstpitch = dst->pitch; | ||
const int width = src->w; | ||
const int height = src->h; | ||
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switch(src->format->BytesPerPixel) | ||
{ | ||
case 1: { | ||
Uint8 E0, E1, E2, E3, B, D, E, F, H; | ||
for(looph = 0; looph < height; ++looph) | ||
{ | ||
for(loopw = 0; loopw < width; ++ loopw) | ||
{ | ||
B = *(Uint8*)(srcpix + (MAX(0,looph-1)*srcpitch) + (1*loopw)); | ||
D = *(Uint8*)(srcpix + (looph*srcpitch) + (1*MAX(0,loopw-1))); | ||
E = *(Uint8*)(srcpix + (looph*srcpitch) + (1*loopw)); | ||
F = *(Uint8*)(srcpix + (looph*srcpitch) + (1*MIN(width-1,loopw+1))); | ||
H = *(Uint8*)(srcpix + (MIN(height-1,looph+1)*srcpitch) + (1*loopw)); | ||
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E0 = D == B && B != F && D != H ? D : E; | ||
E1 = B == F && B != D && F != H ? F : E; | ||
E2 = D == H && D != B && H != F ? D : E; | ||
E3 = H == F && D != H && B != F ? F : E; | ||
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*(Uint8*)(dstpix + looph*2*dstpitch + loopw*2*1) = E0; | ||
*(Uint8*)(dstpix + looph*2*dstpitch + (loopw*2+1)*1) = E1; | ||
*(Uint8*)(dstpix + (looph*2+1)*dstpitch + loopw*2*1) = E2; | ||
*(Uint8*)(dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*1) = E3; | ||
} | ||
}break;} | ||
case 2: { | ||
Uint16 E0, E1, E2, E3, B, D, E, F, H; | ||
for(looph = 0; looph < height; ++looph) | ||
{ | ||
for(loopw = 0; loopw < width; ++ loopw) | ||
{ | ||
B = *(Uint16*)(srcpix + (MAX(0,looph-1)*srcpitch) + (2*loopw)); | ||
D = *(Uint16*)(srcpix + (looph*srcpitch) + (2*MAX(0,loopw-1))); | ||
E = *(Uint16*)(srcpix + (looph*srcpitch) + (2*loopw)); | ||
F = *(Uint16*)(srcpix + (looph*srcpitch) + (2*MIN(width-1,loopw+1))); | ||
H = *(Uint16*)(srcpix + (MIN(height-1,looph+1)*srcpitch) + (2*loopw)); | ||
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E0 = D == B && B != F && D != H ? D : E; | ||
E1 = B == F && B != D && F != H ? F : E; | ||
E2 = D == H && D != B && H != F ? D : E; | ||
E3 = H == F && D != H && B != F ? F : E; | ||
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*(Uint16*)(dstpix + looph*2*dstpitch + loopw*2*2) = E0; | ||
*(Uint16*)(dstpix + looph*2*dstpitch + (loopw*2+1)*2) = E1; | ||
*(Uint16*)(dstpix + (looph*2+1)*dstpitch + loopw*2*2) = E2; | ||
*(Uint16*)(dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*2) = E3; | ||
} | ||
}break;} | ||
case 3: { | ||
int E0, E1, E2, E3, B, D, E, F, H; | ||
for(looph = 0; looph < height; ++looph) | ||
{ | ||
for(loopw = 0; loopw < width; ++ loopw) | ||
{ | ||
B = READINT24(srcpix + (MAX(0,looph-1)*srcpitch) + (3*loopw)); | ||
D = READINT24(srcpix + (looph*srcpitch) + (3*MAX(0,loopw-1))); | ||
E = READINT24(srcpix + (looph*srcpitch) + (3*loopw)); | ||
F = READINT24(srcpix + (looph*srcpitch) + (3*MIN(width-1,loopw+1))); | ||
H = READINT24(srcpix + (MIN(height-1,looph+1)*srcpitch) + (3*loopw)); | ||
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E0 = D == B && B != F && D != H ? D : E; | ||
E1 = B == F && B != D && F != H ? F : E; | ||
E2 = D == H && D != B && H != F ? D : E; | ||
E3 = H == F && D != H && B != F ? F : E; | ||
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WRITEINT24((dstpix + looph*2*dstpitch + loopw*2*3), E0); | ||
WRITEINT24((dstpix + looph*2*dstpitch + (loopw*2+1)*3), E1); | ||
WRITEINT24((dstpix + (looph*2+1)*dstpitch + loopw*2*3), E2); | ||
WRITEINT24((dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*3), E3); | ||
} | ||
}break;} | ||
default: { /*case 4:*/ | ||
Uint32 E0, E1, E2, E3, B, D, E, F, H; | ||
for(looph = 0; looph < height; ++looph) | ||
{ | ||
for(loopw = 0; loopw < width; ++ loopw) | ||
{ | ||
B = *(Uint32*)(srcpix + (MAX(0,looph-1)*srcpitch) + (4*loopw)); | ||
D = *(Uint32*)(srcpix + (looph*srcpitch) + (4*MAX(0,loopw-1))); | ||
E = *(Uint32*)(srcpix + (looph*srcpitch) + (4*loopw)); | ||
F = *(Uint32*)(srcpix + (looph*srcpitch) + (4*MIN(width-1,loopw+1))); | ||
H = *(Uint32*)(srcpix + (MIN(height-1,looph+1)*srcpitch) + (4*loopw)); | ||
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E0 = D == B && B != F && D != H ? D : E; | ||
E1 = B == F && B != D && F != H ? F : E; | ||
E2 = D == H && D != B && H != F ? D : E; | ||
E3 = H == F && D != H && B != F ? F : E; | ||
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*(Uint32*)(dstpix + looph*2*dstpitch + loopw*2*4) = E0; | ||
*(Uint32*)(dstpix + looph*2*dstpitch + (loopw*2+1)*4) = E1; | ||
*(Uint32*)(dstpix + (looph*2+1)*dstpitch + loopw*2*4) = E2; | ||
*(Uint32*)(dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*4) = E3; | ||
} | ||
}break;} | ||
} | ||
} |
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