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Fixed bug breaking LC sub-engine. (!!!) Fixed a bug breaking client impact effects/decals on Level and movers. Rewrote entire position cache system. - Unified, all actors use the same XC_PosList holder type. - Positions cached by timers (0.05) instead of ticks. LC sub-engine: - bNetTemporary or ROLE_SimulatedProxy projectiles use correct advancer latency. ZP sub-engine: - Player ducking validation less likely to give false negatives. - ffCheckHit validator gives outputs some messages to clients.
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