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SiegeGI: - SharedReward now has a waste percentage applied when player is maxed out on RU. - Players can't be prevented joining from platforms on top of PlayerStarts sgBaseCore - Better RU distribution code, merged DeniedRU,AddRU into StoredRU. - Maxed out players now give half of the wasted RU to StoredRU (accumulated and given to other players). sgTeleporter: - Cannot be built on top of other map teleporters that lead somewhere else. - Removed redundant touch checker. WildcardsResources: - Picked up RU is shared reward (50% waste) sgProtector: - Can be removed if built next to other leechable builds. sgPRI: - More reliable initialization. - Non-players and local player are given preset fingerprints. sgHUD: - Core's stored RU is now displayed next to RU counter in color. sgConstructor: - Less polling for Category Info actor and Client Actor. - Fix bug with bind from previous commit. sgClient: - Don't attempt to request fingerprint if existing one has already been given.
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ecd8766
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Forgot to mention... translocator is drppable now.