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Animated Paintings don't Work #248
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Does disabling "Animate Only Visible Textures" fix this issue? |
@CalXee Yes, the paintings animate as normal with the option disabled. |
mrmangohands
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spoorn
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…ffeineMC#532) Covers a few additional cases such as animated paintings and effect icons. Fixes CaffeineMC#248 and CaffeineMC#403.
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Expected Behavior
When a painting with multiple frames from any resource pack is added and placed into the game, the series of images from the resource pack and mcmeta animation file create an animated painting.
Actual Behavior
When you place an animated painting in game, it shows the first frame, but does not progress through and is static.
Reproduction Steps
Attachments
Example Image (24 frames):
![match](https://user-images.githubusercontent.com/16968917/90039569-abd25d80-dc7b-11ea-86f6-0042fe578114.png)
Example mcmeta:
{
"animation": {
"frametime": 2
}
}
Output on Vanilla:
![expected](https://user-images.githubusercontent.com/16968917/90039424-73cb1a80-dc7b-11ea-83e0-ffff915adcc9.gif)
Output on Sodium:
![actual](https://user-images.githubusercontent.com/16968917/90039457-82193680-dc7b-11ea-82e1-3fe492d5b602.png)
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