Work in progress.
This project demonstrates how to use Godot's UI system to support multiple aspect ratios (including ultrawide displays and console-like HUDs with custom margins), as well as scaling the GUI and providing hiDPI support.
Copyright © 2018 Hugo Locurcio and contributors
- Unless otherwise specified, files in this repository are licensed under the MIT license, see LICENSE.md for more information.
- Assets are licensed as specified in LICENSE.assets.md.
- The Noto Sans fonts are licensed under the SIL OFL 1.1, see fonts/LICENSE.txt for more information.