Skip to content

[WIP] Demonstrates how to handle multiple display resolutions with Godot

License

Notifications You must be signed in to change notification settings

Calinou/godot-multiple-resolutions

Repository files navigation

Multiple Resolutions Demo for Godot

Work in progress.


This project demonstrates how to use Godot's UI system to support multiple aspect ratios (including ultrawide displays and console-like HUDs with custom margins), as well as scaling the GUI and providing hiDPI support.

License

Copyright © 2018 Hugo Locurcio and contributors

  • Unless otherwise specified, files in this repository are licensed under the MIT license, see LICENSE.md for more information.
  • Assets are licensed as specified in LICENSE.assets.md.
  • The Noto Sans fonts are licensed under the SIL OFL 1.1, see fonts/LICENSE.txt for more information.

About

[WIP] Demonstrates how to handle multiple display resolutions with Godot

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published