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Version bump.
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Updated CHANGELOG.
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neogeek committed Apr 9, 2019
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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# Changelog

## [1.1.7] - 2019-04-09

### Features

- Added persistentDataPath as a default prefix for relative paths. <https://github.com/CandyCoded/CandyCoded/pull/90>
- Switched to using Equals when comparing enums. <https://github.com/CandyCoded/CandyCoded/pull/91>
- Added optional parentTransform to object pool. <https://github.com/CandyCoded/CandyCoded/pull/92>
- Added NearlyEqual method. <https://github.com/CandyCoded/CandyCoded/pull/93>
- Updated InputManager to support clicking on child colliders. <https://github.com/CandyCoded/CandyCoded/pull/94>

## [1.1.6] - 2019-03-10

### Bug Fixes
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.candycoded.candycoded",
"displayName": "CandyCoded",
"version": "1.1.6",
"version": "1.1.7",
"unity": "2018.3",
"description": "CandyCoded is a collection of useful components and extensions for building in Unity. Whether you are building a quick prototype or a production-ready experience, CandyCoded will help you get there.\n\nFeatures\n- ObservableList object\n- Vector2, Vector3 and Vector4 AnimationCurves objects\n- Transform animation methods\n- Raycast reflect method\n- Custom ScriptableObjects with event handlers\n- Event Profiler editor window\n- EnumMask enum attribute\n- LoadAssetBundle methods\n- InputManager methods",
"dependencies": {},
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