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priority queue simulation + shortest-path dijkstra graph + stl examples
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John Blair
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May 17, 2015
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// http://www.math.ucla.edu/~wittman/10a.1.10w/ccc/ch23/index.html | ||
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#include <map> | ||
#include <queue> | ||
#include <iostream> | ||
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using namespace std; | ||
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/** | ||
A utility class representing distance to a given city. | ||
*/ | ||
class DistanceToCity | ||
{ | ||
public: | ||
DistanceToCity(); | ||
DistanceToCity(string n, int d); | ||
bool operator<(const DistanceToCity& right) const; | ||
string get_name() const; | ||
int get_distance() const; | ||
private: | ||
string name; | ||
int distance; | ||
}; | ||
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DistanceToCity::DistanceToCity() | ||
{ | ||
name = ""; | ||
distance = 0; | ||
} | ||
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DistanceToCity::DistanceToCity(string n, int d) | ||
{ | ||
name = n; | ||
distance = d; | ||
} | ||
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bool DistanceToCity::operator<(const DistanceToCity& right) const | ||
{ | ||
return right.distance < distance; | ||
} | ||
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inline string DistanceToCity::get_name() const { return name; } | ||
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inline int DistanceToCity::get_distance() const { return distance; } | ||
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/** | ||
A framework for finding shortest paths | ||
using Dijkstra's shortest path algorithm. | ||
*/ | ||
class DistanceFinder | ||
{ | ||
public: | ||
/** | ||
Set the distance between two cities. | ||
@param from originating city | ||
@param to destination city | ||
@param distance distance between cities | ||
*/ | ||
void set_distance(string from, string to, int distance); | ||
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/** | ||
Produce map of shortest distances. | ||
@param start originating city | ||
@param shortest map of shortest distances from start | ||
*/ | ||
void find_distance(string start, map<string, int>& shortest); | ||
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private: | ||
typedef multimap<string, DistanceToCity> CityMap; | ||
typedef CityMap::iterator Citr; | ||
CityMap cities; | ||
}; | ||
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void DistanceFinder::set_distance(string from, string to, int distance) | ||
{ | ||
cities.insert(CityMap::value_type(from, DistanceToCity(to, | ||
distance))); | ||
} | ||
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void DistanceFinder::find_distance(string start, | ||
map<string, int>& shortest) | ||
{ | ||
priority_queue<DistanceToCity> que; | ||
que.push(DistanceToCity(start, 0)); | ||
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while (!que.empty()) | ||
{ | ||
DistanceToCity new_city = que.top(); | ||
que.pop(); | ||
if (shortest.count(new_city.get_name()) == 0) | ||
{ | ||
int d = new_city.get_distance(); | ||
shortest[new_city.get_name()] = d; | ||
Citr p = cities.lower_bound(new_city.get_name()); | ||
Citr stop = cities.upper_bound(new_city.get_name()); | ||
while (p != stop) | ||
{ | ||
DistanceToCity next_destination = (*p).second; | ||
int total_distance = d + next_destination.get_distance(); | ||
que.push(DistanceToCity(next_destination.get_name(), | ||
total_distance)); | ||
++p; | ||
} | ||
} | ||
} | ||
} | ||
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int main() | ||
{ | ||
DistanceFinder d; | ||
d.set_distance("Pendleton", "Phoenix", 4); | ||
d.set_distance("Pendleton", "Pueblo", 8); | ||
d.set_distance("Pensacola", "Phoenix", 5); | ||
d.set_distance("Peoria", "Pittsburgh", 5); | ||
d.set_distance("Peoria", "Pueblo", 3); | ||
d.set_distance("Phoenix", "Peoria", 4); | ||
d.set_distance("Phoenix", "Pittsburgh", 10); | ||
d.set_distance("Phoenix", "Pueblo", 3); | ||
d.set_distance("Pierre", "Pendleton", 2); | ||
d.set_distance("Pittsburgh", "Pensacola", 4); | ||
d.set_distance("Princeton", "Pittsburgh", 2); | ||
d.set_distance("Pueblo", "Pierre", 3); | ||
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map<string, int> shortest; | ||
d.find_distance("Pierre", shortest); | ||
map<string, int>::iterator current = shortest.begin(); | ||
map<string, int>::iterator stop = shortest.end(); | ||
while (current != stop) | ||
{ | ||
pair<string, int> p = *current; | ||
cout << "distance to " << p.first << " is " << p.second << "\n"; | ||
++current; | ||
} | ||
return 0; | ||
} | ||
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// http://www.math.ucla.edu/~wittman/10a.1.10w/ccc/ch23/index.html | ||
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// GB priority_queue simulation example | ||
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// 23.5.1 Priority Queue - Example | ||
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// Event loop - the heart of the simulation | ||
// It pulls the next event (smallest time) from the PQ | ||
// Events are removed in sequence, regardless of insertion | ||
// As each event is removed it is executed, and the memory recovered | ||
// The loop runs until the the queue is exhausted | ||
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// event.h | ||
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#ifndef EVENT_H | ||
#define EVENT_H | ||
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#include <vector> | ||
#include <queue> | ||
#include <iostream> | ||
#include <cstdlib> // GB rand | ||
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using std::priority_queue; | ||
using std::vector; | ||
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/** | ||
A single event for a discrete event driven simulation. | ||
*/ | ||
class Event | ||
{ | ||
public: | ||
Event(int t); | ||
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/** | ||
Perform one event in the simulation. | ||
*/ | ||
virtual void do_event() = 0; | ||
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protected: | ||
friend class EventComparison; | ||
int time; | ||
}; | ||
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/** | ||
Compare two events based on their time. | ||
*/ | ||
class EventComparison | ||
{ | ||
public: | ||
bool operator()(const Event* left, const Event* right) const; | ||
}; | ||
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inline int rand_int(int a, int b) | ||
{ | ||
return a + rand() % (b - a + 1); | ||
} | ||
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inline Event::Event(int t) : time(t) {} | ||
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inline bool EventComparison::operator() | ||
(const Event* left, const Event* right) const | ||
{ | ||
return left->time > right->time; | ||
} | ||
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/** | ||
Simulation framework for event driven simulation. | ||
*/ | ||
class Simulation | ||
{ | ||
public: | ||
/** | ||
Add new event to simulation. | ||
@param new_event the event to add | ||
*/ | ||
void schedule_event(Event* new_event); | ||
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/** | ||
Run the simulation through all events. | ||
*/ | ||
void run(); | ||
private: | ||
priority_queue<Event*, vector<Event*>, EventComparison> event_queue; | ||
}; | ||
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inline void Simulation::schedule_event(Event* new_event) | ||
{ | ||
event_queue.push(new_event); | ||
} | ||
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#endif | ||
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// event.cpp | ||
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// #include "event.h" | ||
using namespace std; | ||
void Simulation::run() | ||
{ | ||
while(!event_queue.empty()) | ||
{ | ||
Event* next_event = event_queue.top(); | ||
event_queue.pop(); | ||
next_event->do_event(); | ||
delete next_event; | ||
} | ||
} | ||
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/** | ||
Simulation of a hot dog stand with limited seating | ||
*/ | ||
class HotDogStand : public Simulation | ||
{ | ||
public: | ||
HotDogStand(int s); | ||
/** | ||
Test to see if new customer can be seated. | ||
@return true if customer is seated | ||
*/ | ||
bool can_seat(); | ||
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/** | ||
Satisfied customer leaves, having eaten. | ||
*/ | ||
void customer_leaves(); | ||
private: | ||
int free_seats; | ||
}; | ||
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HotDogStand::HotDogStand(int s) : free_seats(s) {} | ||
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bool HotDogStand::can_seat() | ||
{ | ||
if (free_seats > 0) | ||
{ | ||
free_seats--; | ||
return true; | ||
} | ||
else | ||
return false; | ||
} | ||
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void HotDogStand::customer_leaves() | ||
{ | ||
free_seats++; | ||
} | ||
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HotDogStand freds(3); | ||
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/** | ||
Arrival event for simulation. | ||
Either customer is seated, or leaves without eating. | ||
*/ | ||
class ArriveEvent : public Event | ||
{ | ||
public: | ||
ArriveEvent(int t); | ||
virtual void do_event(); | ||
}; | ||
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/** | ||
Leave event for simulation. | ||
Satisfied customer leaves and releases seat. | ||
*/ | ||
class LeaveEvent : public Event | ||
{ | ||
public: | ||
LeaveEvent(int t); | ||
virtual void do_event(); | ||
}; | ||
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ArriveEvent::ArriveEvent(int t) : Event(t) {} | ||
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void ArriveEvent::do_event() | ||
{ | ||
if (freds.can_seat()) | ||
{ | ||
cout << "time " << time << " Customer is seated\n"; | ||
freds.schedule_event(new LeaveEvent(time + rand_int(1, 5))); | ||
} | ||
else | ||
cout << "time " << time | ||
<< " Customer is unable to find a seat, leaves\n"; | ||
} | ||
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LeaveEvent::LeaveEvent(int t) : Event(t) {} | ||
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void LeaveEvent::do_event() | ||
{ | ||
cout << "time " << time << " Customer finishes eating, leaves\n"; | ||
freds.customer_leaves(); | ||
} | ||
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int main() | ||
{ | ||
for (int i = 0; i < 50; i++) | ||
freds.schedule_event(new ArriveEvent(rand_int(1, 60))); | ||
freds.run(); | ||
return 0; | ||
} |
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