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fix(webgl): use
NativeWebSocketClient
in editor
The `WebSocketClientFactory` was using the wrong preprocessor directives, and using the Javascript library version of the `IWebSocketClient`, which isn't supported in the editor. This sets the correct `IWebSocketClient` when having a WebGL build target in the editor. fix #170
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Original file line number | Diff line number | Diff line change |
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using System; | ||
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namespace Algorand.Unity.WebSocket | ||
{ | ||
public class WebSocketEvent | ||
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