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Added demo CEL/CELX scripts and sounds
Added .cel and .celx scripts for demonstration audio playback (with demo sound).
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Alexell
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Mar 20, 2017
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# -------------------------------------------------------------------------------------------------- | ||
# This file demonstrates the 'play' command | ||
# First patch for audio support in Celestia by Victor (vhpgomes). | ||
# Patch modification by Vincent (added pause/resume parameters). | ||
# Patch modification by Alexell (added pan parameter and adapted for FMOD library). | ||
# First patch information: https://celestiaproject.net/forum/viewtopic.php?t=8624 | ||
# | ||
# This command accepts 6 arguments: | ||
# | ||
# play { channel [int] volume [float] pan [float] loop [int] filename [str] nopause [int] } | ||
# | ||
# channel - specifies the channel that'll be affected by this call. | ||
# If not given, will assume the default value of 0, You can provide any number between 0 and 7. | ||
# Any number out of this range will cause the script to fail. | ||
# | ||
# volume - specifies the new volume of this channel. If not given, the volume of the channel will remain unchanged. | ||
# It starts with the volume 1.0. You can specify any number between 0.0 (minimum, mute) and 1.0 (maximum). | ||
# If the number given is negative, the value is ignored, and the volume remains unchanged. | ||
# If the number is bigger than 1.0, the volume will be set to the maximum volume, 1.0. | ||
# | ||
# pan - specifies the pan for the channel. | ||
# If not given, the sound will be centered (default value of 0). | ||
# The level relationship between the left and right channels must be specified in the range | ||
# from -1.0 to 1.0. The value -1.0 is only the left channel. The value 0.0 is centered. | ||
# Value 1.0 is just the right channel. | ||
# | ||
# loop - specifies if the sound file will loop or not. | ||
# If not given, the looping mode of the channel will remain unchanged. | ||
# It starts with looping off. The value 1 turns the looping on. Any other value turns the looping off. | ||
# | ||
# filename- name of the file that will be played. If only the file name is specified, then the subfolder "sounds" is searched. | ||
# I.e. in this case the path is relative to the directory "Celestia\sounds". | ||
# If the file is located in a different folder, you must specify the full path to it. | ||
# | ||
# nopause - parameter that allows a particular sound channel to be paused or not paused on any channel when the spacebar is pressed. | ||
# Value 0 - allow pause by spacebar, value 1 - disallow. | ||
# -------------------------------------------------------------------------------------------------- | ||
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{ | ||
print { origin "bottomleft" row -5 column 3 duration 5 text "Welcome!\n\nYou start an audio playback script." } | ||
wait { duration 5 } | ||
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play { channel 0 volume 1 pan 0 loop -1 filename "music.mp3" nopause 1 } | ||
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#Since we used the default values for some parameters, we could use the abbreviated version of the command: | ||
#play { channel 0 filename "music.ogg" nopause 1 } | ||
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wait { duration 2 } | ||
print { origin "bottomleft" row -3 column 3 duration 5 text "Background music playing (channel 0)." } | ||
wait { duration 8 } | ||
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play { channel 1 loop 0 filename "comment.mp3" } | ||
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wait { duration 2 } | ||
print { origin "bottomleft" row -3 column 3 duration 5 text "Voice comments (channel 1)." } | ||
wait { duration 5 } | ||
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#Set the channel 0 panorama to the left speaker | ||
play { channel 0 pan -1.0 } | ||
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#Wait for 5 seconds | ||
wait { duration 5 } | ||
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# ... and set the channel 0 panorama to the right speaker | ||
play { channel 0 pan 1.0 } | ||
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#Wait for 5 seconds | ||
wait { duration 5 } | ||
# ... and set the channel 0 panorama to the center | ||
play { channel 0 pan 0 } | ||
wait { duration 2 } | ||
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print { origin "bottomleft" row -3 column 3 duration 5 text "Simultaneously, you can play 8 channels (0-7)." } | ||
wait { duration 7 } | ||
print { origin "bottomleft" row -3 column 3 duration 8 text "Now smoothly reduce the volume of the channel 0." } | ||
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#Now smoothly reduce the volume level of channel 0, over which we have background music. | ||
play { channel 0 volume 0.8 } | ||
wait { duration 2 } | ||
play { channel 0 volume 0.6 } | ||
wait { duration 2 } | ||
play { channel 0 volume 0.4 } | ||
wait { duration 2 } | ||
play { channel 0 volume 0.2 } | ||
wait { duration 2 } | ||
play { channel 0 volume 0.1 } | ||
wait { duration 2 } | ||
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#Before the script ends, you need to stop the playback of the running channels (filename = ""). | ||
play { channel 0 filename "" } | ||
play { channel 1 filename "" } | ||
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print { origin "bottomleft" row -5 column 2 duration 5 text "End of script..." } | ||
wait { duration 5 } | ||
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} |
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-- ------------------------------------------------------------------------------------------------------ | ||
-- This file demonstrates the 'celestia:play' command | ||
-- First patch for audio support in Celestia by Victor (vhpgomes). | ||
-- Patch modification by Vincent (added pause/resume parameters). | ||
-- Patch modification by Alexell (added pan parameter and adapted for FMOD library). | ||
-- First patch information: https://celestiaproject.net/forum/viewtopic.php?t=8624 | ||
-- | ||
-- This command accepts 6 arguments: | ||
-- | ||
-- celestia:play ( int [channel], float [volume], float [pan], int [loop], str [filename], int [nopause] ) | ||
-- | ||
-- channel - specifies the channel that'll be affected by this call. | ||
-- If not given, will assume the default value of 0, You can provide any number between 0 and 7. | ||
-- Any number out of this range will cause the script to fail. | ||
-- | ||
-- volume - specifies the new volume of this channel. If not given, the volume of the channel will remain unchanged. | ||
-- It starts with the volume 1.0. You can specify any number between 0.0 (minimum, mute) and 1.0 (maximum). | ||
-- If the number given is negative, the value is ignored, and the volume remains unchanged. | ||
-- If the number is bigger than 1.0, the volume will be set to the maximum volume, 1.0. | ||
-- | ||
-- pan - specifies the pan for the channel. | ||
-- If not given, the sound will be centered (default value of 0). | ||
-- The level relationship between the left and right channels must be specified in the range | ||
-- from -1.0 to 1.0. The value -1.0 is only the left channel. The value 0.0 is centered. | ||
-- Value 1.0 is just the right channel. | ||
-- | ||
-- loop - specifies if the sound file will be played in looping or not. | ||
-- If not given, the looping mode of the channel will remain unchanged. | ||
-- It starts with looping off. The value 1 turns the looping on. Any other value turns the looping off. | ||
-- | ||
-- filename- name of the file that will be played. If only the file name is specified, then the subfolder "sounds" is searched. | ||
-- I.e. in this case the path is relative to the directory "Celestia\sounds". | ||
-- If the file is located in a different folder, you must specify the full path to it. | ||
-- | ||
-- nopause - parameter that allows a particular sound channel to be paused or not paused on any channel when the spacebar is pressed. | ||
-- Value 0 - allow pause by spacebar, value 1 - disallow. | ||
-- ------------------------------------------------------------------------------------------------------ | ||
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celestia:print ( "Welcome!\n\nYou start an audio playback script.", 5.0, -1, -1, 3, 5 ) | ||
wait (5) | ||
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celestia:play ( 0, 1, 0, -1, "music.mp3", 1 ) | ||
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wait (2) | ||
celestia:print ( "Background music playing (channel 0).", 5.0, -1, -1, 3, 3 ) | ||
wait (8) | ||
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celestia:play ( 1, 1, 0, 0, "comment.ogg" ) | ||
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wait (2) | ||
celestia:print ( "Voice comments (channel 1).", 5.0, -1, -1, 3, 3 ) | ||
wait (5) | ||
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--Set the channel 0 panorama to the left speaker | ||
celestia:play ( 0, 1, -1 ) | ||
-- Wait for 5 seconds | ||
wait (5) | ||
-- ... and set the channel 0 panorama to the right speaker | ||
celestia:play ( 0, 1, 1 ) | ||
-- Wait for 5 seconds | ||
wait (5) | ||
-- ... and set the channel 0 panorama to the center | ||
celestia:play ( 0, 1, 0 ) | ||
wait (2) | ||
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celestia:print ( "Simultaneously, you can play 8 channels (0-7).", 5.0, -1, -1, 3, 3 ) | ||
wait (7) | ||
celestia:print ( "Now smoothly reduce the volume of the channel 0.", 8.0, -1, -1, 3, 3 ) | ||
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-- Now smoothly reduce the volume level of channel 0, over which we have background music. | ||
celestia:play ( 0, 0.8 ) | ||
wait (2) | ||
celestia:play ( 0, 0.6 ) | ||
wait (2) | ||
celestia:play ( 0, 0.4 ) | ||
wait (2) | ||
celestia:play ( 0, 0.2 ) | ||
wait (2) | ||
celestia:play ( 0, 0.1 ) | ||
wait (2) | ||
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-- Before the script ends, you need to stop the playback of the running channels (filename = ""). | ||
celestia:play ( 0, -1, 0, 0, "" ) | ||
celestia:play ( 1, -1, 0, 0, "" ) | ||
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celestia:print ( "End of script...", 8.0, -1, -1, 3, 5 ) | ||
wait (8) |
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This folder for placing audio files that will be used by the play / celestia:play command in the CEL / CELX scripts. | ||
If necessary, you can create subfolders to organize and classify audio files for various needs. |
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