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Normalize point source color #2021
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See Issue CelestiaProject#2016 Pedro noted that old addons use [ 0 0 0 ] in order for object to not get rendered as points; this is handled by the condition at the beginning, which excludes such objects (and so they do not get rendered anyway).
ajtribick
reviewed
Dec 19, 2023
(missing .toVector3() in line 2975)
375gnu
reviewed
Dec 20, 2023
375gnu
reviewed
Dec 20, 2023
apparently just maxCoeff works? Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
375gnu
requested changes
Dec 20, 2023
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the change should also contain comments
- "many addons use black color to blah-blah-blah so we skip such objects here"
- "normalize color because blah-blah-blah"
Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
True, will do that real quick |
Hope I actually properly SAVED the file this time!!!
375gnu
requested changes
Dec 20, 2023
Looks like I accidentally stole the bracket srry
375gnu
reviewed
Dec 20, 2023
Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
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375gnu
approved these changes
Dec 20, 2023
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See Issue #2016
Pedro noted that old addons use [ 0 0 0 ] in order for object to not get rendered as points; this is handled by the condition at the beginning, which excludes such objects (and so they do not get rendered anyway).