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Normalize point source color #2021

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merged 8 commits into from
Dec 23, 2023
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Commits on Dec 19, 2023

  1. Normalize point source color

    See Issue CelestiaProject#2016
    
    Pedro noted that old addons use [ 0 0 0 ] in order for object to not get rendered as points; this is handled by the condition at the beginning, which excludes such objects (and so they do not get rendered anyway).
    JiliTheSpaceboy committed Dec 19, 2023
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  2. Normalize point source color: fix 1

    (missing .toVector3() in line 2975)
    JiliTheSpaceboy committed Dec 19, 2023
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Commits on Dec 20, 2023

  1. Update src/celengine/render.cpp

    apparently just maxCoeff works?
    
    Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
    JiliTheSpaceboy and 375gnu committed Dec 20, 2023
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  2. Update src/celengine/render.cpp

    Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
    JiliTheSpaceboy and 375gnu committed Dec 20, 2023
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  4. Normalize point source: explanation comments and bracket 'fixing'

    Hope I actually properly SAVED the file this time!!!
    JiliTheSpaceboy committed Dec 20, 2023
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  5. Return the bracket

    Looks like I accidentally stole the bracket srry
    JiliTheSpaceboy committed Dec 20, 2023
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  6. Update render.cpp

    Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
    JiliTheSpaceboy and 375gnu committed Dec 20, 2023
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