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Normalize point source color #2021
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Commits on Dec 19, 2023
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See Issue CelestiaProject#2016 Pedro noted that old addons use [ 0 0 0 ] in order for object to not get rendered as points; this is handled by the condition at the beginning, which excludes such objects (and so they do not get rendered anyway).
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Normalize point source color: fix 1
(missing .toVector3() in line 2975)
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Commits on Dec 20, 2023
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Update src/celengine/render.cpp
apparently just maxCoeff works? Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
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Update src/celengine/render.cpp
Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
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Normalize point source: explanation comments and bracket 'fixing'
Hope I actually properly SAVED the file this time!!!
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Looks like I accidentally stole the bracket srry
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Co-authored-by: Hleb Valoshka <375gnu@gmail.com>
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