Skip to content
This repository has been archived by the owner on Jan 30, 2024. It is now read-only.
/ ALSReplicated Public archive
forked from w4ffl35/ALSReplicated

This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.

License

Notifications You must be signed in to change notification settings

Cesio137/ALSReplicated

 
 

Repository files navigation

This repository marked a long journey of learning for me in Unreal. I thank everyone for their support to this repository, even though the final version is not 100% bug-free XD.

New ALS repository: https://github.com/Cesio137/ALS_Replicated/tree/master

ALSReplicated UE 4.26 | 4.27 | 5.1 | 5.2

This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.

Discussion regarding the replication effort of ALS should take place on the official discord for Advanced Locomotion System here: https://discord.gg/wYYMHFu

This repository will operate on a series of pull requests. You are free to download modify and pull request your modifications in. If it meets with the criteria of effectively replicating the project, it will be reviewed and merged in.

Sponsor me

Bug Reporting Template:

**Detailed description of issue**
Write a detailed explanation of the issue here.

**Steps To Reproduce:**
1: Detailed Steps to reproduce the issue 
2: Clear steps
3: Etc

**Expected Results:**
A description of what should happen.

**Actual Results:**
A description of what actually happens.

Setting Up Your Project

  • Install VS 2019/2022 and Engine sources.

  • Clone the repository or download the latest release.

  • Move ALSReplicated folder into your project's Plugins folder

  • Add the lines below into your project's DefaultInput.ini, below [/Script/Engine.InputSettings] tag:

    +ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
    +ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
    +ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt)
    +ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
    +ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
    +ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
    +ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
    +ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
    +ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
    +ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
    +ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
    +ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
    +ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
    +ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
    +ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
    +ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
    +ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)
    +ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
    +ActionMappings=(ActionName="CycleOverlayUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
    +ActionMappings=(ActionName="CycleOverlayDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
    +ActionMappings=(ActionName="CycleOverlayUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
    +ActionMappings=(ActionName="CycleOverlayDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
    +ActionMappings=(ActionName="OpenOverlayMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
    +ActionMappings=(ActionName="OpenOverlayMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
    +ActionMappings=(ActionName="UseAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
    +AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=W)
    +AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=D)
    +AxisMappings=(AxisName="LookUp/Down",Scale=-1.000000,Key=MouseY)
    +AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=MouseX)
    +AxisMappings=(AxisName="MoveForward/Backwards",Scale=-1.000000,Key=S)
    +AxisMappings=(AxisName="MoveRight/Left",Scale=-1.000000,Key=A)
    +AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=Gamepad_LeftY)
    +AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=Gamepad_LeftX)
    +AxisMappings=(AxisName="LookUp/Down",Scale=1.000000,Key=Gamepad_RightY)
    +AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=Gamepad_RightX)
    
  • Add the lines below into your DefaultEngine.ini, below [/Script/Engine.CollisionProfile] tag (Create the tag if it doesn't exist):

    +Profiles=(Name="ALS_Character",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Climbable",Response=ECR_Ignore)),HelpMessage="Custom collision settings for the capsule in the ALS_BaseCharacter.")
    +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Climbable")
    

@

About

This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.

Resources

License

Stars

Watchers

Forks

Sponsor this project

 

Packages

 
 
 

Languages

  • C++ 89.9%
  • C# 10.1%