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Place arbitrary UE Actors sensibly on the globe #100

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kring opened this issue Dec 8, 2020 · 0 comments · Fixed by #140
Closed

Place arbitrary UE Actors sensibly on the globe #100

kring opened this issue Dec 8, 2020 · 0 comments · Fixed by #140
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kring commented Dec 8, 2020

We need a way to place non-Cesium Actors on a globe, which is weird because it has huge coordinate values and no consistent "up" direction.

Hopefully this can be done via an ActorComponent. The component would:

  • Allow the Actor's position to be specified using longitude/latitude/height, double-precision Cartesian coordinates, or just using normal UE world coordinates if desired.
  • Orient the Actor so that its local up is aligned with the WGS84 ellipsoid's local up at that position. And then the normal UE orientation would apply from there.
  • Optionally adjust the object's height relative to the terrain at that location (see Clamp points to terrain cesium-native#72).
@kring kring added this to the Initial Release milestone Dec 8, 2020
@kring kring added this to To do in Cesium for Unreal Dec 21, 2020
@nithinp7 nithinp7 self-assigned this Jan 26, 2021
@kring kring moved this from To do to In progress in Cesium for Unreal Feb 2, 2021
@nithinp7 nithinp7 moved this from In progress to Needs Review in Cesium for Unreal Feb 17, 2021
@kring kring closed this as completed in #140 Mar 2, 2021
@nithinp7 nithinp7 moved this from Needs Review to Done in Cesium for Unreal Mar 2, 2021
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