Make sampleTerrain behaviour consistent with the rejectOnTileFail flag #11998
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Description
Passes through the
rejectOnTileFail
flag so it will be respected if any tile requests fail, not just if the first request fails. Note that the linked issue discusses changing the default of this flag totrue
which I tried, but it ends up failing the test fills in what it can when given a mix of positions with and without valid tilesIssue number and link
Addresses/Related to: #11694
Testing plan
Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change