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#define out water effect code for tiles that are entirely land. #2261

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merged 2 commits into from
Nov 7, 2014

Commits on Nov 6, 2014

  1. #define out water effect code for tiles that are entirely land.

    `SHOW_REFLECTIVE_OCEAN` and `SHOW_OCEAN_WAVES` have moved into the `GlobeSurfaceShaderSet` so they can vary on a per-tile basis, rather than being set identically for all tiles.  Tiles that are entirely land now use `undefined` for their water mask texture instead of a shared "land" texture.
    shunter committed Nov 6, 2014
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