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Color blend mode support for vertex shaders #5874

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lilleyse
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@lilleyse lilleyse commented Oct 2, 2017

Adds support for tileset.colorBlendMode of REPLACE or MIX when the diffuse uniform marked with the _3DTILESDIFFUSE semantic is used in the vertex shader. The common case where this happens is if the vertex shader uses a color lookup table. Another case is vertex colors, which isn't supported right now but I think it's just a matter of tweaking a regex.

TODO

  • Work with vertex color attribute
  • Tests, especially changing the color blend mode dynamically.

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@lilleyse, thanks for the pull request! Maintainers, we have a signed CLA from @lilleyse, so you can review this at any time.

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@@ -943,19 +960,29 @@ define([
// Replace: tile_colorBlend is 1.0 and the tile color is used
// Mix: tile_colorBlend is between 0.0 and 1.0, causing the source color and tile color to mix
var finalDiffuseFunction =
'bool isWhite(vec3 color) \n' +
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I added this because I noticed the == vec3(1.0) was too exact and started causing lots of aliasing on my desktop.

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pjcozzi commented Oct 3, 2017

Thanks for the quick tunraround. Code looks OK at quick glance.

Bump when ready for @bagnell to review.

@pjcozzi pjcozzi requested a review from bagnell October 3, 2017 11:24
@@ -52,6 +56,7 @@ Change Log
* Added `customTags` property to the UrlTemplateImageryProvider to allow custom keywords in the template URL. [#5696](https://github.com/AnalyticalGraphicsInc/cesium/pull/5696)
* Added `eyeSeparation` and `focalLength` properties to `Scene` to configure VR settings. [#5917](https://github.com/AnalyticalGraphicsInc/cesium/pull/5917)
* Improved CZML Reference Properties example [#5754](https://github.com/AnalyticalGraphicsInc/cesium/pull/5754)
>>>>>>> master
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A diff marker slipped through here.

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All these changes are now in #6089

@lilleyse lilleyse closed this Jan 10, 2018
@lilleyse lilleyse deleted the color-blend-mode-doc branch January 10, 2018 05:17
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4 participants