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Use b3dm tilesets for classification #6033

Merged
merged 56 commits into from Dec 15, 2017
Merged

Use b3dm tilesets for classification #6033

merged 56 commits into from Dec 15, 2017

Commits on Dec 1, 2017

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  2. Add a separate pass for classification on both terrain and 3D Tiles. …

    …This makes draw command management easier and reduces the memory for draw commands by half.
    bagnell committed Dec 1, 2017
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Commits on Dec 4, 2017

  1. Initial rework.

    bagnell committed Dec 4, 2017
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  2. Remove unneeded code.

    bagnell committed Dec 4, 2017
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  5. Remove more unneeded code.

    bagnell committed Dec 4, 2017
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  6. Remove shader parsing.

    bagnell committed Dec 4, 2017
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Commits on Dec 5, 2017

  1. Mostly working. Needs clean up. There are issues with model matrices,…

    … picking and rebatching.
    bagnell committed Dec 5, 2017
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  2. Fix model matrix.

    bagnell committed Dec 5, 2017
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Commits on Dec 6, 2017

  1. Clean up.

    bagnell committed Dec 6, 2017
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  2. Fix test.

    bagnell committed Dec 6, 2017
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  3. Revert Sandcastle example.

    bagnell committed Dec 6, 2017
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  5. Add Geometry tile.

    bagnell committed Dec 6, 2017
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  8. Update Vector tile specs.

    bagnell committed Dec 6, 2017
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  10. Remove height reference.

    bagnell committed Dec 6, 2017
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  11. Remove more unneeded code.

    bagnell committed Dec 6, 2017
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  12. Fix failing test.

    bagnell committed Dec 6, 2017
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  13. Remove unused cache.

    bagnell committed Dec 6, 2017
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Commits on Dec 7, 2017

  1. Remove more unneeded code.

    bagnell committed Dec 7, 2017
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  2. Fix broken test again.

    bagnell committed Dec 7, 2017
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  4. Add Sandcastle example.

    bagnell committed Dec 7, 2017
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  5. Updates from review.

    bagnell committed Dec 7, 2017
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Commits on Dec 8, 2017

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  2. Remove node hierarchy.

    bagnell committed Dec 8, 2017
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  3. Update doc.

    bagnell committed Dec 8, 2017
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Commits on Dec 11, 2017

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  2. Fix after merge.

    bagnell committed Dec 11, 2017
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  3. Updates from review.

    bagnell committed Dec 11, 2017
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  5. Update CHANGES.md.

    bagnell committed Dec 11, 2017
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Commits on Dec 12, 2017

  1. Merge pull request #6034 from AnalyticalGraphicsInc/vector-split

    Add Geometry tile support
    pjcozzi committed Dec 12, 2017
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  3. Only create one primitive.

    bagnell committed Dec 12, 2017
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  5. Remove runtimeNode.

    bagnell committed Dec 12, 2017
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  6. Create only one uniform map.

    bagnell committed Dec 12, 2017
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Commits on Dec 13, 2017

  1. Factor out common code.

    bagnell committed Dec 13, 2017
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  3. Remove unused requires.

    bagnell committed Dec 13, 2017
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Commits on Dec 15, 2017

  1. Update function name.

    bagnell committed Dec 15, 2017
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