Chadderz121/wii-ct-code
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
master
Could not load branches
Nothing to show
Could not load tags
Nothing to show
{{ refName }}
default
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code
-
Clone
Use Git or checkout with SVN using the web URL.
Work fast with our official CLI. Learn more.
- Open with GitHub Desktop
- Download ZIP
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching Xcode
If nothing happens, download Xcode and try again.
Launching Visual Studio Code
Your codespace will open once ready.
There was a problem preparing your codespace, please try again.
Latest commit
The table in question patched by mod_raceCupTable_9 and mod_raceCupTable_10 is in fact some sort of save file index table, used as part of time trials. Replacing this table is incorrect and could possibly cause save file corruption. Entries beyond the first 32 in the table weren't used, so distributions which left these alone would have no problems.
8aaf1a8
Git stats
Files
Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
CT-CODE game modification engine. Copyright (C) 2011-2014 Alex "Chadderz" Chadwick Copyright (C) 2011-2014 Robert "MrBean35000vr" Chadwick. See LICENSE for details. CT-CODE is an engine for modifying the game Mario Kart Wii. It provides an extensible framework for adding extra functionality to the game. It contains the following features at present: * Replaces game course load logic to allow more than 32 race courses. * Replaces game menu logic to display a menu with arrows to allow more than 32 courses to be selected. * Changes online region of play to create isolated online multiplayer. * Adds a 'speedometer' to the game in single player mode. * Adds a randomiser to the menus to allow random track selection. * Sets the draggable option on the 'blue shell' item. See BUILDING for instructions on how to make and install the engine. See PORTING for information and speculation about porting the code to other regions or games. The engine is broken into two parts: BAD0 - the modification to main.dol, repsposible for loading BAD1. BAD1 - code embedded in a texture which performs most of the actual work. The engine works by changing the entry point of the game's executable (main.dol) to BAD0. This then edits the behaviour of the game to load a texture called CTGP_CODE on the Health and Safety screen rather than the default. It also patches the game to branch to this texture as executable code. BAD1 is embedded inside this texture and from there it alters the game according to its code. BAD0 should be changed as little as possible, its behaviour is designed to be generic so that only BAD1 needs to be changed to add new functionality.
About
CT-CODE Mario Kart Wii mod
Resources
License
Stars
Watchers
Forks
Packages 0
No packages published