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@vkoylazov vkoylazov released this 20 Jul 10:32
· 33 commits to master since this release

Initial public release for 3ds Max 2014, 2016 and 2017. Things that will be improved:

  • SSS type is hard-coded to "Directional", need to add "Diffusion";
  • Reflection type is hard-coded to GGX, need to add Beckmann;
  • Fresnel type is hard-coded to "Dielectric", need to add "Metallic" along with edge tint;
  • reflection depth is taken from the global V-Ray settings, need to add a parameter for that;
  • will add thin translucency (back-scattering).