Skip to content

Add support for struct uniforms in shaders #606

Add support for struct uniforms in shaders

Add support for struct uniforms in shaders #606

Triggered via push June 28, 2024 05:50
Status Failure
Total duration 1h 0m 13s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
27s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
3m 17s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

24 errors and 4 warnings
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/resources/material.cpp#L323
cannot bind non-const lvalue reference of type 'Dictionary&' to an rvalue of type 'Dictionary'
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): scene/resources/material.cpp#L323
cannot bind non-const lvalue reference of type 'Dictionary&' to an rvalue of type 'Dictionary'
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): scene/resources/material.cpp#L323
non-const lvalue reference to type 'Dictionary' cannot bind to a temporary of type 'Dictionary'
🏁 Windows / Template (target=template_release): scene/resources/material.cpp#L323
the following warning is treated as an error
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/material.cpp#L323
cannot bind non-const lvalue reference of type 'Dictionary&' to an rvalue of type 'Dictionary'
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/material.cpp#L323
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Template (target=template_release): scene/resources/material.cpp#L323
nonstandard extension used: 'argument': conversion from 'Dictionary' to 'Dictionary &'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/material.cpp#L323
nonstandard extension used: 'argument': conversion from 'Dictionary' to 'Dictionary &'