FantasyBrawl_v0.6
Description:
- All 4 characters are now implemented
- IDCircle on the bottom of players to indicate multiple states
- Changes in input (gamepad) to enhance playability and reduce complexity
- Auto-aim on nearby players
- Aim path for basic attacks, aim path for Wendolin and Meliadoul's Super attack
- New shield animation
- Website created (main layout)
TASK LIST:
Aitor:
- Changed Gamepad Input
- Player-Character Independence, ready to support the 3 remaining characters
- Adapted Player related stuff and particles to Scale system
- Auto-Aim
- Added IDCircle code management
- Aim path on basic attack (all characters) & Super (Wendolin and Meliadoul)
- Added Shield Animation in code
- All Characters code implementation
Pol:
- Shield Animation
- IDCircle Animations
- All Characters Animations
Didac:
- Scale system
Vlad:
- Basic Website