Skip to content

Default Shaders

Chris Adderley edited this page Mar 16, 2021 · 5 revisions

This page describes the shaders that are bundled with the mod.

Shader Workflow

Waterfall/Additive (Dynamic)

This is an additive shader to use with the Shader workflow. It should only be used with the fx-cylinder model

  • param: param

Waterfall/Alpha (Dynamic)

This is an alpha shader to use with the Shader workflow. It should only be used with the fx-cylinder model

Parameters

  • param: param

Parameters

  • param: param

Waterfall/Distort (Dynamic)

This is a special shader that simulates distortion effects (e.g. refraction) to use with the Shader workflow. It should only be used with the fx-cylinder model

Parameters

  • param: param

Skinned Mesh Workflow

Waterfall/Additive

This is a basic additive shader to use with the Skinned Mesh workflow.

Parameters

  • param: param

Waterfall/Additive Directional

This is an additive shader with directional compensation to use with the Skinned Mesh workflow.

Parameters

  • param: param

Waterfall/Alpha Directional

This is an alpha shader with directional compensation to use with the Skinned Mesh workflow.

Parameters

  • param: param

Waterfall/Billboard (Additive)

This is a basic billboard additive shader, which causes the object to face the camera. It should be used with the fx-billboard-generic-1 model.

Parameters

  • param: param

Waterfall/Billboard (Additive Directional)

This is a enhanced billboard additive shader, which causes the object to face the camera. It should be used with the fx-billboard-generic-1 model. It has the ability to be attenuated by camera view direction

Parameters

  • param: param