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Transfers animation from different skeletal mesh hierarchy

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AnimTransfer

Transfers animation from a different joint hierarchy You need 2 different hierarchies however they need to have identical names on the bones and the same amount of bones. All you need to do is put your source skeleton in a group called "og" and your target skeleton in a group called "new". Select the root bone in your source skeleton and run the script.

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Transfers animation from different skeletal mesh hierarchy

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