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More advance roundabout quick-setup. #578
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I want to add option to setup entering blocked junctions for roads joining the roundabout. but our options are already a mess (#853) (sorry that's on me!) and I am worried I might make them worse. So here is what I think:
This is what the game does by default. so in theory I don't need to add an option for this. But in practice, when Biffa is fixing cities he has to turn off
So I think I need to add option like this:
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There's also case where users build their urban roundabouts out of highway roads so they can watch cars driving round them at warp speed. I suspect road size in terms of lane counts will be a factor, but haven't thought that through yet. |
My focus was drawn to the pedestrian crossing icons - on highway roads... Is that a bug? |
entering blocked junction is good if you are joining the outer lane but not good when you are joining the inner lane (because you can block cars trying to exit the roundabout. so for one lane roundabout is good but for 2+ lane roundabout is bad. hmmm ... maybe we can have an option in policies to enter blocked junction only for the first lane when pedestrian crossing does not exists. |
I did brought this up int he pull request #845 (comment). Fixing it would be as easy as setting
The GUI automatically does not show pedestrian crossing overlays if they are disabled. Actually in my mod I have patched TMPE to hide pedestrian crossing overlays when appropriate. |
I split the ped crossing stuff to new ticket ^^ |
The ticket started with focus on better roundabout detection but now I have abandoned that because road selection panel does the deed. better roundabout detection should move to another ticket:
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Ok, create new ticket. Should this #578 be closed (treat it as completed by the road selection panel)? |
Its working! |
Added new features to roundabout quick setup (fixes #578). They can be setup in the settings. - ban parking on roundabout/branches. - lower speed limit on small roundabouts (fixes #793 - allow/ban entering blocked roundabout - Undo feature (fixes #860) - improved priority signs cycle : #860 (comment)
In issue #539 I implemented the first phase of roundabout quick-setup This issue is the next phase to handle stations like this:
Tasks:
More clever path detection: Instead of following a preferred direction (forward) follow all possible paths in all directions. if the path is not a roundabout then discard it. among the paths that are roundabout I choose the one that has the list amount of left/right turns within the roundabout. if the number of turns are equal then choose the shortest pathsWith the introduction of road selection panel, this is no longer important.related : #541 #542
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