-
Notifications
You must be signed in to change notification settings - Fork 85
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
update routings after modifying dedicated turning lanes policy #1236
Conversation
@@ -54,9 +54,9 @@ public static class PlaceIntersectionUtil { | |||
Asset2Data.Select(item => item.Key).ToSTR()); | |||
|
|||
if (Asset2Data.TryGetValue(intersectionInfo, out var assetData)) { | |||
Log.Info("PlaceIntersectionUtil.ApplyTrafficRules(): assetData =" + assetData); | |||
Log._Debug("PlaceIntersectionUtil.ApplyTrafficRules(): assetData =" + assetData); | |||
} else { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just removing log spam here. no need to print this for all assets on load
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM 👍
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Fine
fixes #1235 (see issue)
Tested and works in game. after deleted all cars new paths will obey dedicated lane arrows.
it is also pretty fast in 655k city (a few seconds)