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What's New panel #1284
What's New panel #1284
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What's the plan with the title text? Also, would it be worth adding text link in window footer that when clicked will open full changlog in browser? |
Hmm, I will experiment with that. |
…ed current changelogs
Changelogs updated, attached |
@aubergine10
What's do you think? We can add more features later 😉 |
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The larger/brighter text for current version is a bit weird IMO. Also, do we need to state Instead of using
Why not specify keyword for each item, eg:
The
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Also, why are we storing the |
I'm rewriting that part to move version info outside current tmpe data container, so users and we will be able to load new savegame using older version of mod, even just for tests/performance comparison, but now when I think of it, that's not necessary. I was thinking about using it to notify about required actions after load like reset vehicles, cims etc. Also, you probably noticed that |
If this is to show what's changed since savegame version, then last shown whats new should be stored in the savegame together with savegame version. |
@aubergine10 cool mockup, I'll add some code to the parser and include suggestions 😉 |
Returns `true` if current build `BRANCH == "STABLE"`
Delete whats_new_stable.txt - No longer required. Rename `whats_new_development.txt` -> `whats_new.txt` This is now master changelog for all builds.
Doesn't seem to be any need for it to be public
This should simplify future localisation efforts as it's now same text used in panel title.
Implemented Also simplified some text as per #1288 |
Awesome! I was about to make some changes but you did all 😄
Quick uglu mockup?
if you want to add something we can wait. I see you've put #1267 into 11.6.3 and added it to changelog as (pending), sooo I can wait😄 |
Something like this....? But with version number similar to current size and
It doesn't need to be in 11.6.3 - just shoved it in there for now so it wasn't in the main 11.6.0 milestone. Assuming there will be an 11.6.4 milestone I'll create that at move it in to there. Would be better to get 11.6.3 out to TEST workshop asap so people can be testing it prior to the update for new DLC/CCP as you mentioned earlier.
When 11.6 stuff is released to STABLE, each of the 11.6 entries in the BTW, I've now sorted all the 11.6 stuff in to relevant milestones on github. Going to do another check through everything to make sure nothing missed; there's still some PRs without milestone so I'll try and sort those too. Then I'll update all the changelogs, releases, etc., to ensure they are all consistent. |
I'll push a commit with updated |
- Added missing entries - Namecheck bug reporters - Namecheck translators
Updated Before I forget, I can't find the PR that fixes this issue anywhere:
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got another update to the .txt incoming in an hour or two - found some stuff that was listed as released in 11.6.0 was actually released in 11.5.1, also some issue numbers were wrong, etc. |
- Added few more stable versions - Some entries were actually released in 11.5.1 - Corrected version numbers for STABLE
done |
Important!Savegame created with this version won't be loadable by any previous version of the mod.Improved backward/forward compatibility
EDIT: Markup guide https://github.com/CitiesSkylinesMods/TMPE/wiki/Changelogs#whats-new-panel
Basic implementation of
What's new
panel.Build (Stable) zip
Build (Test) zip
Closes #118