Destroy UI texture immediately to solve race condition #1516
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Closes #1514
It turned out that destroying of
MainWindow
is delayed - it destroys also the UI texture atlas because it is not needed anymore.When new window is created within the same frame it finds the atlas texture that will be destroyed at the end of frame (so it will be
null
after a moment). The first render of new component (in the next frame) check if its atlas isnot null
- otherwise takes default atlas.I added also a simple
if
condition to rebuild textures with translation only if really needed (language changed).Build zip