Beta - 0.1.2.2
Changelog:
- added houes customization manager and gump
- custom health bar @Syrupz-UO
- borderless window mode @paezao
- loot items with double click @Hezkore
- don't open empty corpse as option @Hezkore
- Selection target now supports the OBJECT flag
- LastTarget can target an object
- show buff duration as option @Hezkore
- LBR support
- new launch argument: "-skiploginscreen [OPTIONAL]" to do an instant login
- check if game file exists before load it
- removed effect fade
- clickable buttons to run Razor macros [option -> macro] @roxya
- Alternative lights method [basically game draws lights if the lightlevel is at max] @Hezkore
- show quiver over armor in paperdoll
- auto disable always run when character is hidden @Hezkore
- restore position, size and status of the window taken from the previous game session
- fixed effects rotation and offsets
- fixed movement and angle of moving effects
- embed effect behaviour for Static/Multi without creating new Effect instances
- improved spritebatch
- use itemdata to detect doors @roxya
- fixed animations in 3.0.6.m @JakubLinhart
- support 6/7 slot for older clients @markdwags
- skip unlootable items from corpse @Hezkore
- fixed amount drawing offset @roxya
- fixed sound distance @paezao
- perfect pixel pickup when grab items from container instead of use texture center @Hezkore
- improved performances that's to the IEquitable interface
- when handles showing up with CTRL + SHIFT, move on top all text/hp%
- Hold alt to move gumps as option
- close the whole AnchoredGump group with right click [or right click + ALT] as option
- hide chat gradient background as option @paezao
- added macro WorldMap
- show party and guild mates in WorldMap [IF SERVER SUPPORTS IT]
- fixed corpse position
- fixed sallos easy grab when pickup entities really close each other
- fixed some gump layout
- fixed sound repetition at the same time
- fixed the double click behaviour when you do a single click over a gump and immediately over a gameobject
- fixed paperdoll equipment conversion to show the right equipment
- fixed a bug that denied the spell casting from macro
- skip invisible controls/gumps during the HitTest
- show correctly the amont to the label when press CTRL+SHIFT
- instant volume change for sounds and music while they are playing @paezao
- music fix