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Releases: ClassicUO/ClassicUO

1.1.0.0

14 Aug 15:15
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What's Changed

New Contributors

Full Changelog: 1.0.0.0...1.1.0.0

1.0.0.0

25 Jan 10:00
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.Net Framework -> End Of Life

This PR gonna be a miliar stone, it's the end of netframework support on ClassicUO.

What's Changed

New Contributors

Full Changelog: 0.1.11.0...1.0.0.0

ClassicUO dev preview

22 Jan 18:54
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ClassicUO dev preview Pre-release
Pre-release

This build may not be safe: use it at your own risk.

Beta - 0.1.11.0

05 Nov 21:29
cf2e739
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Changelog:
Full Changelog: 0.1.10.0...0.1.11.0

Beta - 0.1.10.0

18 Oct 21:23
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Changelog

  • fixed some invisible animation
  • fixed cursor update when switching map
  • fix target cursor cancel
  • fast assign hotkeys [@anethus]
  • storing "last account" in a json file [@markdwags]
  • fixed gump topmost behaviour
  • fixed "set in screen" gump if the gump is out of bounds
  • indipendet options for mobile's hue by state [@anethus]
  • added missing "Bushido" skill during character creation
  • improved minimap generation
  • improved memory usage
  • improved cursor hotspots [@Vorspire]
  • fixed equip item corpse packet usage
  • do not display hairs and beard on corpses
  • added macro "close -> minimap"
  • added support for 0xD1 packet [logout]
  • added buffbar button and stat up/down/lock buttons [@markdwags]
  • "rem" party command [@Daviex]
  • fixed some gargish abilitiy
  • updated fna libs

Full Changelog: 0.1.9.0...0.1.10.0

Beta - 0.1.9.0

15 Jul 22:24
d5c3ded
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Changelog

  • fixed skirt hue selection during character creation
  • fixed hidding torso layer when dressing parrot robe
  • fixed wrong graphic for gold coins
  • fixed for no showing text when the item exists, but is invisible
  • new terrain shadows @jaedan
  • new light hues @roxya
  • plural strings when clicking statics @roxya
  • force light for poison field @roxya
  • fixed some fonts for Asian languages @andyten
  • fixed rendering sort. Now it creates less graphics glitches
  • updated mp3sharp. This will fix some glitchy sound @samuliy
  • fixed cliloc loading. Now ClassicUO loads the original cliloc.enu as default then will load the cliloloac based on OS language [can be customized in settings.json]
  • fixed some music for warmode/death @samuliy
  • fixed UOP animation reading. Now we get the right number of frames per direction [1° in the world! yuppi]
  • asking menu when hitting "reset skill groups"
  • show books on gargoyle
  • fixed invisible equipment and floating stuff on gargoyle
  • extensible seat definitions & bufftable overraiding [/Data/Client/buff.txt] @anethus
  • do not spawn multiple colorpicker gump
  • fixed restore abilities gumps on login @lvcmenezes
  • fixed a crash when using mouse with a grean number of side buttons
  • improved moving effect
  • fixed Autologin behaviour: allows the user to go to the user/psw screen
  • fixed wrong hue and white background when using menugump
  • rework of the whole datareader/writer
  • reduced RAM usage and memory allocations. OLD pc will gain in performances
  • updated FNA and libs

Beta - 0.1.8.0

08 Apr 21:42
eb648b5
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Changelog:

  • improved gumps reading
  • improved HTML reading
  • fixed text in party invite gump @Stallind
  • OSI hp update fix
  • fixed moving effect
  • fixed cliloc reading for buffdebuff bar
  • fixed hue for mob with light
  • improved CoT
  • fixed resizepic math
  • fixed hue for context menu
  • do not close menugump if no checkbox are selected
  • menugump numeric only & max chars support
  • backpack skins @broxen
  • added and cleaned up sittable graphics @broxen
  • fixed music in unix systems [case sensitive hack] @broxen
  • fixed visited link in htmlgump @SaschaKP
  • fixed an issue that denied the user to create a new character
  • fixed in-house entity math
  • force tooltip when flags is not set for gumps
  • added multi display as gray rectangles in world map
  • improved netclient code
  • fixed paperdoll position
  • fixed an issue that does not render some sails
  • fixed spell hightlight
  • fixed worldmap labels
  • fixed dropping item on old sphere emulator
  • fixed some internal crashes while reading .def files
  • fixed art.def reading
  • lowered client version to 3.0.0 when reading animations .def files
  • updated FNA & relative libs

Beta - 0.1.7.0

09 Jan 15:58
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Changelog:

  • Fixed random disconnections
  • BSD 4 license
  • Added Ping & Packet loss on server selection
  • Trees and Rocks shadows as option [default: active]
  • Fixed house foundations preview blocking character
  • Fixed macro changing type does not append the selected macro to the end of the list
  • WorldMap gump: added "Go to" context menu command [@markdwags]
  • Character creation: feature flags restrictions [@brndd]
  • Added current character name on window title. The title format will be: {charname} - ClassicUO v.0.X.X.X
  • Fixed some invisible animations
  • Fixed Z item drop for older sphere servers
  • Fixed and improved moving effect math
  • Fixed re-opening sub containers at login. Now all containers will open with the right sequence.
  • Fixed crashing books & special chars [@brndd]
  • Fixed minimap texture generation. Huge performances improvement!
  • Fixed TipWindow behaviour. Now it sends packets to switch pages
  • Fixed verdata reading
  • Fixed crash when reading invalid file offsets
  • Fixed using of Unicode speech for client version lower or equals to 2.0.0
  • Fixed a crash when using status gump on older client [3.0.0c or less]
  • Forced to use old status gump in older clients
  • Added support for "mastergump" gump property
  • Fixed some outgoing packet based on client version [older clients fix]
  • Fixed BuffGump tooltip hovering. [Still be issues when this gump is facing to the top and left sides]
  • Fixed weapon abilities for 0x1407, 0x1406, 0x26ce, 0x26cf
  • Fixed gargoyle weapons abilities
  • Remotion of invalid chars when creating profile set folders
  • Updated FNA & deps to the latest version

Beta - 0.1.6.1 HOTFIX

26 Oct 11:04
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Changelog

  • countergump: don't check mount, shop and bank layer
  • fix possible crash when using books

Beta - 0.1.6.000

25 Oct 19:24
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Changelog

Multiple map support - Server admin side

In addition of the UltimaLive implementation done by the great @SaschaKP, from this version ClassicUO allows the user to read an infinite numbers of maps without getting stucked with the 6 default maps provided by the game.

If you use UltimaLive it may cause trubles.

How to make it work

Run ClassicUO with this arg: maps_layouts "1234,567;4321,987;...;N_MAP_WIDTH,N_MAP_HEIGHT"
For each pairs of "width,height" separated by ; ClassicUO will read these new maps size and it will override the deafult ones.
From the sample above, my ClassicUO will read:

map0.mul:
 - Width: 1234
 - Height: 567
 - Index: 0

map1.mul:
 - Width: 4321
 - Height: 987
 - Index: 1

...

mapN.mul:
 - Width: N_MAP_WIDTH
 - Height: N_MAP_HEIGHT
 - Index: N

Server must be aligned with these size. ClassicUO still reading maps with well-known format [mul & uop].